'sup (Patreon)
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Hey everyone, just wanted to mention I could only work during the weekends this past week so the editing and updates became slower, but from today and tomorrow forward I will be able to work more hours during the day again, also the next animation release (Bayley one teased in this post) had a little error I noticed during the editing so I had to render the whole thing again but that's already done so all it's left is continuing the sound editing.
Next model updates to release are a quick update for Asuka, Becky (just rig update), and then I will work on Gigi and Cora's models to add the new 2k24 outfits and some more I have planned for them, on the meantime don't forget to vote for the next character models since I won't work on any updates for then until then.
Also the plan I had for the male model (Seth) was to release a full Shield male pack. But the seth model had been a bit of an issue to deal with and I just now am able to finish it. Also AverageNeighbor released a very good Roman model on smutbase so that would only let for me to release a good "Dean" model next, or should I make my own version of the tribal chief? I am undecided,
Also blender released a new update (Blender 4.4) and some new features seem to be very useful, if they work as they are announced. Like better Tris to Quads (basically all games use triangle meshes while blender works better with quads planes, so every time we convert a game model to blender we need to manually convert the tris to quads which can take hours to fix since the old way didn't really did a perfect conversion). And also Blender now has "animation slots" which basically is a feature that allows animators to "box" all their scene animations together in a single workflow collection, this is a common thing for industry standard animation tools like maya, but blender didn't had this, this will be usefull specifically when animating mutiple characters doing actions together at the same time (cof penetration cof) so animators don't have to go out of each rig and or action separatedly each time speeding up the animation workflow. So fingers crossed we can transition to Blender 4.4 soon as I am still releasing the model updates for blender 4.3 for now.