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Bayview v0.1.2A

Overview: This was a quick update for a couple of thing. Main thing being the new Visual Novel and Minimalist UI's, the new Visual Novel UI displayed in this posts image. The rest were just small fixes and updates.

Settings, UI, Talk

New-game layout picker after the key gate: Classic, Minimalist, or Visual Novel from screenshots. Loading a save keeps the layout you already had. Settings can still change it later.

Text size at the top of Settings: Normal, Large, Extra large, Huge (whole UI).

Special custom characters priority (Character portraits). Numbered files 01–30 stay as those pictures; everyone else uses layered portraits. Paid default. Free default is still Custom images priority.

While you are in talk, Menu and Settings are disabled. People here and Party are unclickable, including the person you are talking to.

Back on the far right of the talk name row. Usable on the NPC talk menu (hover: Finish this scene). Other dialogues leave it greyed out.

Story sorcerers use the same daily talk cap as city people: after three meter-raising lines with someone that day, talk still happens but affinity / romance / lust no longer go up (insults can still drop them).

Cheats has a talk-cap slider (1–50, default 3).

The stray  before dots (Items here, clock, Save/Load) is gone (UTF-8).

Guide → Sex traits lists every trait and what it does.

City, Shops, Jobs

Paw & Whisker pet shop, two tiles north of FreshMart. Dogs, cats, a fox, and bunnies in the kennels. Stock: food, treats, leashes, collars, toys. Shop Clerk is a paid job. Bought pets follow; you can keep them at a house you own.

Sorcerers Stone magic shop at East District (x:17, y:19) with its own exterior, floor, counter, and armory. Swords, daggers, staves, ability slips (Fireball, Lightning Bolt, Ice Spike, and more), Magishot / Magixia. Buying an ability teaches the move. Counter Clerk is a paid job.

TechWorks HQ uses its own office exterior (silver, teal glass, gold TECHWORKS sign).

Shop from the street no longer says “Nobody is selling here.” It keeps the shop you were standing on.

Food and drink satiety / hydration are on this game’s 100-point bars. Nothing gives less than 50. A Water Bottle (and plain Water) gives 80. Home cheap meals match that floor. Energy drinks and shots were already correct.

Clocking in on time now pays every 2-hour shift that day while the place is still open (up to 8 hours). Late first clock-in still means no pay for the rest of that day.

If satiety, energy, or hydration is under 20%, Work / Attend class / Teach asks you to confirm.

Head to work (and Head to class / lecture) only from 2 hours before that job starts, and not inside other shops.

Travel, Quests, Save

Grid pathfinding: thin light-green tile border, refreshes every grid render. Before you pick up the paper, starring that objective leads to whichever house you live in, not Baywatch Headquarters. Quests are clickable for extra detail; the star on the far right marks a path.

Energy, satiety, or hydration under 30% prompts a Yes/No path home to sleep, or to FreshMart / the campus cafeteria. After Yes or No it stays quiet until that need goes back over 30% and drops under again (ten prompts max per need).

Quests menu is a journal: Current Objectives (default) and Current Quests. Objectives: Current / All / Completed. Quests: Current / All / Main / Side / Completed. Opening the main quest lists every finished objective on that line.

Save/load no longer drops the main quest. Journal and “Talk to Team Six” / Eros buttons survive a load.

Fast Travel starts with your home. Larkspur Court 3B is on the list from a new game. Buying or renting another home adds it immediately. Getting a job, enrolling at Northgate High, or signing up at Summit University adds that building. Existing saves pick these up on load. Selling, leaving, or being evicted takes that home off.

Night on the location painting is lighter. The grid vignette is unchanged.

Combat

Spirit leveling (Aurian’s system). Wins grant Spirit (50 × enemy level). Spend it in Leveling: each click plans +5 to one combat stat and one pending level. Cost is 100 × 1.2^(level-1). Confirm applies it. Combat stats only (Vigor, Mind, Endurance, Strength, Toughness, Agility, Luck, Healing, Dexterity, Finesse, Elemental, Arcane). Max 200. A defeat wipes all Spirit. The clock-block plus is now an up-arrow that grows when you can afford a level.

After you win an alley or forest fight you can tell them to come with you. Pass or great and they follow for a roof and food (sex is not part of that deal yet). Fail and they stay down. Named quest fights do not offer capture.

Phone, Contacts, Hangouts, Dates

Phone contacts are never added automatically. Ask for their number in talk; they agree over 20 affinity. Over 30 they ask you first. Talking, texting, and childcare help do not add them. Exception: after a birth at Aegis Care, the other parent is added and you get a notification that they added your phone number.

NPCs do not ask “Hey, who is this?” over text if they are in your contacts or they already texted you.

Invite to hang out / Invite to date over text no longer pulls them to you immediately. If they say yes, the thread chips switch to the hangout/date wizard: pick the place, then now / today / tonight / tomorrow.

Start it now takes you to that place (theater, restaurant, park, home, and the rest), then starts the loop.

Date/hangout Next no longer hard-locks on the intro (Nightshade and the other beats). Next, the VN continue arrow, or Space/Enter advances every hangout and date beat. Time only moves when the next beat actually starts.

Asking someone to hang out or date from talk no longer dumps you on “You leave the hangout talk where it is” with a Keep talking button that did nothing. Keep talking, Never mind, and All right return to the talk menu. Same for dates and Join a group.

Files

Comments

fjptxzy

I encountered the following issues while extracting: Unknown compressed file format or corrupted data Bayview City v0.1.2A\res\images\characters\fallon-hart-1.png D:\Downloads\Bayview City v0.1.2A.zip Corrupted header data in compressed file Bayview City v0.1.2A\res\images\characters\freya-petrov.png D:\Downloads\Bayview City v0.1.2A.zip Unknown compressed file format or corrupted data Bayview City v0.1.2A\res\images\locations\modern-prison-cafeteria-11.png D:\Downloads\Bayview City v0.1.2A.zip

fjptxzy

and I don't know how to end sex.I click end ,but it doesn't work

fjptxzy

It said:The encounter has ended. Choose a category.

LibraKitty

Fixed this with 0.1.2B, thanks for the headsup