4🖼️Art WIPS + Gamedev log #2 w/ Some story sketches (Patreon)
Content
Snippet of the WIPS:
Finite-State Machine is easy to understand, kinda hard to implement. When I made Firera walk and jump for the first time in the GiantessRun game, it was all made in only one big file. Proud of that before, but not today. when attempting to do climbing and walljump, oh shit, never got it to work properly. FSM is the solution.
The camera plugin I found is simply amazing, with zoom outs, "shakes", paths, everything I wanted! Now it's just a way to finish the character movements in the new paradigm.
Now, for my patrons, more details of the game (with story sketches):
The game is called "Firera's Arcade Perils" (or FAP in short, pun intended). And the story goes as silly as I want it to be (I like silly things, I'll let Rockstar and others do serious stories, meh).
It's heavily inspired on Kid Chameleon, a game I've played in my childhood but couldn't finish until later in the emulator (and also doing the 100K skip there, groovy).
The bar where Firera works as tequila girl (I don't have a name for that bar, please comment below for a good name and I'll use them as canon), when someone installs a multi-game arcade machine for free (I mean, for quarters). Firera is hooked on a specific game.
But that arcade is actually a setup by an old rival of her, __________ (I won't spoil the main antagonist eh), and she's sucked into the arcade herself:
And now, she needs to beat the game in order to release herself from such perils, beat every challenge and get face-to-face with her rival just to ask why the f-
The story's game is kinda broad because it allows me to have fun. If I want a level with top view perspective? There it is. An endless level like GiantessRun? Done. A bullet hell level like Touhou? Why not? A puzzle game where you need to push boxes into holes and not get stuck in a corner until all boxes are up, and... hey, that's too lame for Firera's torturous journey hahahaha
When I made GiantessRun, I didn't have the notion of using atlas or spritesheets, but when doing the remake, I've joined everything into one image for the character's animation:
Old, isn't it? I'm using this spritesheet for a while, while working on the new FSM-paradigm character. I hope to have a playable empty course with the basic movements until Monday.
For enemies....idk, comment below good ideas for simple character designs. Megaman-like? Sonic-like? Goombas and Paratroopas? Crash Bandicoot-like? Comment below your ideas! ^^