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Looking to add a little depth and intrigue to your game? Wondering how to give your players tough choices throughout your narrative? Confused as to how designers can make you rethink your decisions and moral code when playing a game? Well, find out all the secret details to building fictional belief systems and creating fictional morality in your game today!

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Designing Morality Systems - World Building and Morality in Gaming

Audience promo code is EXTRACREDITS - which gives 40% of any annual membership on checkout. http://www.worldanvil.com/extracredits Looking to add a little depth and intrigue to your D&D game? Wondering how to give your players tough choices throughout your narrative? Confused as to how designers can make you rethink your decisions and moral code when playing a game like Mass Effect? Well, find out all the secret details to building fictional belief systems and creating fictional morality today! ___________ Support the people who make this show, vote for future Extra History topics and get great perks at our Patreon! http://bit.ly/EHPatreon Subscribe & ! to our channel on YouTube at http://bit.ly/SubToEC Got more info about Extra Credits on our website at http://extracredits.site/ Grab your Extra Credits gear at the store! http://extracredits.store/ Watch this episode ad-free at https://watchnebula.com/extracredits ___________ Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://www.extracredits.site/extra-credits-community-code-of-con Come chat with us live on Twitch http://bit.ly/ECtwitch Want to contact us directly? Email us: contact@extra-credits.net Interested in sponsoring an episode? Email us: extracredits@standard.tv ___________ Want more Extra Credits? Follow us on social media: Twitter : http://bit.ly/ECTweet Facebook : http://bit.ly/ECFBPage Instagram : http://bit.ly/ECisonInstagram ___________ ♪ Intro Music: "Penguin Cap" by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: "Crystal Cipher" by: Ben Briggs, DJJD, Ectogemia #ExtraCredits #MassEffect #RPG

Comments

Ramien

WWGD? That's a lot of calibrations...

Jathby Dredas

The tabletop moral system that taught me the most important lesson, possibly of my life, was the alignment system from Vampire: The Masquerade. Not the Camarilla. The Sabbat. It was the first time in my life I was awakened to the idea that different people could have different entire scales of right and wrong, and its allowed me to understand things so much more since.

Jason Youngberg

This doesn't have to be a good/evil conflict. There's freedom vs responsibility. In the US people go on and on about their freedoms and act like being responsible to society at large is somehow wrong. Do people have the right to actively harm others?

Veteran of the Mushroom Wars

VtM alternate humanity paths are awesome for forcing you to think outside the box. Also Mummy: the Ressurected's Ma'At/Balance morality is very interesting because it is based on an ethical standard both nebulous and like 5000 years old

Cifer

Yeah, V5 has further developed that, with one set of tenets universal to the entire group and one set of modifiers for each characters. Say the universal tenet is "Do not kill", but a character also chooses "Slavery is evil", so when they kill a slaver, they'd be punished less by the morality system than someone who has no particular relationship to the topic. Also, Avatar: Legends seems like a fun example for cumulative morality, as every character is torn between two principles - self-reliance and trust, role and freedom or tradition and progress for example. The characters are constantly influenced towards one or the other, with extremes being equally powerful (you can roll on these stats, so extremer means stronger) and bad (go over the edge and you likely do something horrible). But different from all the "no points for neutrality" games, there's actually a powerful ability you unlock by being perfectly balanced.

Some Ed

@Cifer: meanwhile, there have been people who have at least claimed to work under a morality model where killing is wrong, but if you kill someone who is in a state of grace, you save them from slipping into evil, and thus it's not as bad. Of course, by the logic of those people like that with whom I'm familiar, that whole "killing them while they're in a state of grace" bit clearly thwarts the will of god, in so far as anything can, so it doesn't seem to be defensible. But the whole "convert them, get them to a state of grace, then kill them" concept is interestingly twisted. Note, I'm new here, so I can't yet say if this is something that is in the history videos on this channel, or if it's just stuff that will be in the history videos of this channel, eventually, assuming that humanity doesn't end itself first.