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It's hard to get people to accept change. So how can we make changes in a game without costing you your fan base and adding real value?

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The Hidden Price of Changing a Game

Players, GMs, and Writers - Use code EXTRACREDITS to get 40% OFF of ALL World Anvil annual memberships at checkout. http://www.worldanvil.com/extracredits It's hard to get people to accept change. So how can we make changes in a game without costing you your fan base and adding real value? * Watch us ad-free & get 24-hour early access at: https://go.nebula.tv/extracredits * OR * Get exclusive content & 24-hour early access here: https://bit.ly/EHPatreon * OR * Show off your fandom with our merch here: http://extracredits.store/ * Extra History: https://www.youtube.com/extrahistory Twitter: http://bit.ly/ECTweet Facebook: http://bit.ly/ECFBPage Instagram: http://bit.ly/ECisonInstagram Twitch: http://bit.ly/ECtwitch Tiktok: https://bit.ly/ECtiktokz Website: http://extracredits.site/ *Thanks for participating in this week's discussion!* Check out our community guidelines so we can have MORE high-quality conversations: https://www.extracredits.site/extra-credits-community-code-of-con *Interested in sponsoring an episode? Email us: extracredits@standard.tv* ♪ Intro Music: "Penguin Cap" by CarboHydroM - http://bit.ly/1eIHTDS ♪ Outro Music: "Flow State by Tiffany Roman Artist: David Hueso I Writer: James Portnow I Narrator: Matthew Krol #ExtraCredits #Gaming #GameDesign

Comments

Aaron Neumann

Yeah, and it doesn't help that game engines are one of the priciest things to develop in an industry that is now dominated by people from the goods industry in the management and stockholder arenas... ... you can see where that is going, right?