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Here's part 3 of the series! We've finished setting up fur for the head, body and tail of the character - now it's on to the hair. I'll be using a VRChat hair asset as a visual guide and remake it with realistic looking curves.

In the next part, we'll use everything we've done so far and make it animation-ready through physically accurate simulation in regards to gravity, wind forces and movement <3

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250729_tutrialPART3_V1

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