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Hi everyone!

Today we're excited to share a glimpse into Valmora's developing combat system. Our latest video showcases two key aspects of gameplay that we've been refining:

Character Movement & Weapon Handling

The first segment demonstrates our main character's movement system and weapon interactions. We've implemented:

Fluid character movements with realistic weight and momentum

Dynamic weapon handling with our recently added arsenal (including swords, bow, and more)

Weapon switching mechanics that will form the foundation of the combat experience

You can see how we've integrated some of the 119 weapon animations mentioned in our development updates, bringing a more immersive feel to movement and combat preparation.

Combat Against Goblin Enemies

The second part of the preview reveals our work-in-progress combat system in action against goblin adversaries. This early implementation shows:

Basic attack mechanics using various weapon types

Enemy AI response patterns

Hit detection and reaction animations

Item drops when you defeat the enemies

This represents our current development state as we continue building Valmora's combat foundations. Several aspects are still being refined - including animation transitions, impact effects, and combat balancing. Our team is actively working on polishing these elements to create a more seamless and engaging experience. While still in active development, this preview demonstrates the direction we're taking with gameplay mechanics.

Want to see more?

Our Founders have exclusive access to a lot more content that will be shared, including upcoming combat features, a closer look at additional enemy types, and the lewd plugin we are developing.

Become a Founder to unlock exclusive content and join our journey in creating a dark fantasy experience like no other.

Remember, the Founder tier is only available until our first public release - once this window closes, no one else will ever have the chance to become a Founder.

— The Iron Leaf Team

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