Home Creators Posts Import Register Favorites Logout

Videos

Content

Hello, Founders!

While we shared an early glimpse of Valmora's basic world map publicly today, you're getting exclusive access to see how this environment looks with additional development layers and character interaction testing.

Enhanced Map Development

The attached video shows the same world map foundation from the public post, but with significantly more development progress:

Environmental Details

Grass and vegetation systems implemented across the terrain

Enhanced environmental atmosphere beyond the basic cloud movement

More detailed landscape elements that bring the world to life

Character Integration Testing

Our character running through the map environment

Testing how character movement works with the terrain system

Early exploration of how characters interact with the world space

Movement mechanics and world navigation in development

Development Progress

This enhanced version demonstrates how we're building upon the foundational 3D map structure. While the public saw the basic framework, you're seeing the next development layer where we add environmental details and test character integration.

The character running sequence shows our progress on world navigation and gives you a sense of scale and movement within Valmora's environment.

Work-in-Progress Insights

These environmental and character systems are still being refined, but this preview gives you insight into how the world is evolving from basic terrain to a more immersive environment where characters can explore and interact.

Your feedback on the environmental feel and character movement within this world space is valuable as we continue development.

Thank you for your continued support in bringing Valmora's world to life. Your exclusive access helps shape how we develop these fundamental game systems.

What are your thoughts on the environmental details and character movement shown in the video?

--- The Iron Leaf Team

Files

Map2

Comments

No comments found for this post.