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This week I have spent finalizing everything. The update should be released as scheduled at the end of the next week, as everything is pretty much done. I still have some play testing to do, but everything seems to be good and working. Of course, that does not mean that there won't be bugs because I can only do so much testing and there will be some unforeseen interactions or unintended behavior. It is not feasible for me to catch everything, so please, if you encounter any issues, report them to me and I'll fix them as soon as possible.

I have also done the final renders for the update. One of those scenes was a short section where Emily, for a reason I won't spoil, will find herself naked in the streets during the day. And she will be forced to sneak and run through the town to safety. Also, I did several short scenes that set up the Elder for future events that will come in a next update. These scenes are mostly about Emily and Elder talking, but there will be some action in those as well.

Another thing that I want to mention is that during this whole development cycle, I have made entire scenes without posting any previews of them. These scenes are pivotal to the overall story and mystery and I don't want to rob you of experiencing them for the first time in the game. I'm also experimenting with putting into the game some events that reward exploration and some puzzle-solving is involved in finding those scenes. These events are strictly optional, and there are no quests to guide you to them. I don't expect all players to find them, but I think that they add more to the overall lore of the game. Please let me know what you think of them and whether I should add more in the future.

As I mentioned in the public announcement, expect a special release post on Friday with the download links for the new versions, as well as a fairly big DevLog post covering the new content being added to the game.

See you on Friday for the release of Ardor for Depravity version 0.30.

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Comments

Sano Suke

When you are writing your release-posting, I would like some additional information on these exploration/riddle-events, especially wrt how they are presented ingame. Do I have to click on hidden buttons or how does it show ingame like regular clickable options? I dont want to be spoilered, just understand how those work in general. Sounds cool btw, cant wait. And the closer we get to friday, a more precise release-time would also be appreciated.

Adventurous Goat

It can be various things, but generally there are interactable NPCs and objects in some of the environments that present you with a conversation, a menu or move you to a different location. It's the same as already used system for interacting with NPCs, doors, beds, benches, etc. You click on them and something happens. As I wrote before I don't expect everyone to solve or even find all the secrets and that is ok. Now I even regret talking about them at all because it sets an expectation. My goal with them is for you to wonder what this particular thing is and what it does when you find something weird in the game and it should not feel like you are missing out on vital content. I will definitely not be writing about the secrets in the DevLog post. And you can expect the release on Friaday to be at about 1pm EDT, maybe a little earlier.

Zazoreal

I'd be sure to let you know about any errors