Weekly Development Update - 08.11.2026 (Patreon)
Content
This week I have started working on the new 'minor' patch. It'll consist of several scenes with the Bartender, the Captain of the guards, the Reeve and the Elder. Unlike in previous versions, I will do each quest line separately, writing, posing and rendering each quest line one after another. This will give me the opportunity to give you some previews rather than not having anything to show you for several weeks.
The main thing I did this week was writing the dialogue for the upcoming Bartender events. There will be three fairly lengthy scenes in the next update. I have positioned the Bartender as Emily's confidant, and I plan to build on this dynamic in these events. However, unlocking these quests will work a little differently. After Emily encounters several tough situations in her life (read: after she completes several sex scenes), she will be able to talk about her problems with the Bartender in a more 'involved' way. This will hopefully give me an opportunity to explore a more nuanced way in which Emily engages in intimacy.
One thing that I want to mention, though, is that this quest was supposed to be included in the previous version and as such starts at a way lower corruption level. So, the first quest will be a little jarring even when played from the beginning of chapter three, but right now I'm not going to mark it as completed when you start from that chapter.
I'm also always trying to improve the user experience, and what I noticed when I tested the game myself was the constant need to check and remember if I had enough corruption points for certain events. I can see that this can be very frustrating to do all the time, so I added the corruption requirements for each quest stage to be displayed on the quest log screen directly. You can now easily check Emily's corruption on the status bar and then decide what quest you can do without needing to check the NPCs first.
Also, I have improved the notification system a little bit, and now it displays the name of the quest that has been started or updated to next stage. I have also added a specific notification when a quest has been completed. This will hopefully help with the constant need to search for which quest changed in the quest log. That's something that also became quite annoying when there were many quests displayed there at once.