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Heya!Figured I’d share some WIPs of the new animation I’m currently working on.

This one’s a commission featuring Yang with her hands bound, mouth gagged, and some hair pulling action. The full animation will be about 15 seconds long, with three different camera angles. Here’s a peek at one of them:

I had a pretty cool breakthrough while working on this part. Since I needed to animate hair pulling, I had to figure out a clean way to make it work. At first I almost asked for help, but then I remembered a trick I used on Cinder’s leash in my last animationI’d also done a hair-pulling render before, where I used Bezier Curves to fake a pulled ponytail. For Yang, I used the same idea — I shrunk and hid away her original hair up to the back of her head, then shaped curves to match the bunch of hair in Winter’s hand.

After that, I cloned those curves a few times and tweaked each one slightly to add variation. The result gave me a clean, stylized pulled-hair shape:

Once I was happy with the look, I brought in Bystedits’ Cloth Builder addon to set up the cloth sim + pinning. That gave the curves physics, so the hair can actually react and tug naturally when pulled:

I know this might seem like a small thing, but to me it feels like a big step forward, seeing the hair react in motion is really satisfying.

I’ll be sharing more WIPs of this project as it comes together, as well as previews of next month’s render, don't forget Polls open on the first. Thanks for following along!

Nyah ~ ❤

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