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Hey everyone!

This week i've started working on the grab move and its already being implemented in the game

it has a cooldown and the Capra can use it at a certain rate after the cooldown is over and its aggro is active, i'm gonna set more conditions for it and also allow to break her dash under certain conditions

Before proceding with the H grab system i had to reformulate some of the Behavior system and its actions to make it modular to prepare the ground for future enemies and also other systems

the grab animation from the previous got tweaked a bit, it had some errors that i had to fix and some parts to improve but finally we can see the start of it in action in game

i got more avaliable time for the project this month so expect to see more frequent updates and the next update soon

below you can check the grab animation fixed

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