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I have been working yesterday and today. This type of lightning spell, which is actually a chain of sprites, was already done in code, but it seemed better to move it to animation.

Late because I had a problem in which in the last frame I exceeded the X and Y position of the enemy. To do this, I horizontally rescaled the sprite, rescaling the percentage of width depending on the distance between the start of the last coordinate with respect to the enemy's position.

Tomorrow I will code the damage

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Rayo Alysia

Comments

Bobby Jackerson

looks cool so far. interested in seeing how powerful or how much damage this spell will do