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My idea for the game is for each player to have a different build throughout the journey.

The reality is, I've noticed that martial arts and sword combat are practically the same.

I was working on this thing where Valeria quickly appears and hits the enemy if they're at close range.

Let me know if you see anything interesting about this and how it could be improved.

By the way, I'll be doing another post about combat in a bit.

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2025 06 06 19 59 31

Comments

Game Salamander

I like the idea of being able to potentially go with an unarmed build! That's always a lot of fun.

RsnakeP87

This is cool! I love the idea