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I've been working on a GUI with particle effects to indicate when a fatality can be performed on an enemy.

The idea is to be able to perform fatalities on enemies when their health reaches 0, and on other enemies regardless of their current health. The latter will be indicated to the player using the video they're watching.

Files

GUI Fatality

Comments

Mikhael B

Yep I like the little head shake at the end, Little bastard gives up the ghost after a few seconds, Groovy

RsnakeP87

This just keep getting better and better. Keep it up! :)