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BGM:One Piece: The Very Very Very Strongest - Arranged & Orchestrated by Carameii
 https://www.youtube.com/watch?v=fmwQJ9Uf5eo

1.3 Changelog: 

1.Added new moves: Rising Dragon · Flame Pillar, Flame Emperor (Small and Medium), Firefly, SprintAttack.

2.Added Conqueror's Haki: After using it, enter a 30-second Conqueror’s Haki Infusion state that boosts damage tenfold. .After using Fire Fist, the Infusion state will no longer activate.

3.After NA8, you can chain into Fire Fist and Fire Dragon Fist. In mid-air, you can use NA8→PA9 to cast Fire Fist.

4.Optimized some older spells; it is recommended not to lock on to enemies when performing close-range combos.

5.Recast SyunnPo Flame to activate the new moves.

1.3 DL link :
https://www.patreon.com/posts/1-3-update-mod-115462732?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

1.22 Changelog: 

1.To make combo chaining more enjoyable, normal and power attack damage has been reduced by 80%.

2.Conqueror’s Haki Infusion has been added. After using Fire Fist or Fire Dragon Fist, you enter an Conqueror’s Haki Infusion state where normal and power attacks are enhanced tenfold for 30 seconds.

3.Missile Strike(FireMeteorFall) can now dynamically target True Directional Movement locked targets. 4.Fixed a bug where Fire Dragon Frenzy would occasionally fire backward

5.Fire Fist or Fire Dragon Fist can now be used mid-air, and Fire Dragon Fist can hit close-range enemies near the player.

6.Improved normal attack visual effects.

7.SyunnPo Flame needs to be re-cast in version 1.22

1.2 Changelog: 

1.80% of spells now have lighting effects

2.Added new Fire Fist and power attack animations. Note that for Fire Dragon Fist, the move needs to be executed quickly. If it's too slow, there might be a camera bug, but you can press F repeatedly to fix it.

3.Added new move list, almost all spells can now be triggered by BFCO animations

4.Turning off SyunnPo Flame will remove Ace's spells from the menu, turning it on will add it back

5.FireMeteorFall now auto-locks on enemies and prioritizes targets with True Directional Movement's lock.

6.During Fire Dragon Frenzy, using PAC allows you to move upward again.

7.You need to recast the SyunnPo Flame spell for the new animations to take effect

Files

Previews only

[1.3 Update] SkyrimSE MOD Added new moves: Conqueror's Haki, Flame Emperor, Firefly

BGM: https://www.youtube.com/watch?v=fmwQJ9Uf5eo 1.3 Changelog: 1.Added new moves: Rising Dragon · Flame Pillar, Flame Emperor (Small and Medium), Firefly, SprintAttack. 2.Added Conqueror's Haki: After using it, enter a 30-second Conqueror’s Haki Infusion state that boosts damage tenfold. .After using Fire Fist, the Infusion state will no longer activate. 3.After NA8, you can chain into Fire Fist and Fire Dragon Fist. In mid-air, you can use NA8→PA9 to cast Fire Fist. 4.Optimized some older spells; it is recommended not to lock on to enemies when performing close-range combos. 5.Recast SyunnPo Flame to activate the new moves. BFCO move list 1.3: You need to recast the SyunnPo Flame spell for the new animations to take effect; disabling the spell will render the animations ineffective. NA: Normal Attack PA: Power Attack DA: Dual Attack (LMB+RMB) CA: Charge Attack DAP:Dual Attack Power (hold LMB+RMB more than 1 second) PAC: PowerAttack-Comb (I suggest setting a convenient key, such as 'E', in the BFCO's MCM menu for easy use.) ~ : Can be pressed infinitely { } : Can loop infinitely within the range 1.3new: Sprint+NA(SprintAttack)→NA~ Sprint+NA(SprintAttack)→{NA→PAC}(Z-axis move) A+PA(Conqueror's Haki) NA5→PA7→CA1(RisingDragon · FlamePillar)→PA(RisingDragon)~ NA5→PA7→CA3(RisingDragon · FlamePillar2)→PA(RisingDragon)~ NA5→PA7→CA1(RisingDragon · FlamePillar)→{NA5→PA(RisingDragon)} NA6→PA7→CA1(Flame Emperor 1)→PA~ NA6→PA7→CA3(Flame Emperor 2)→PA~ NA7→PA8→CA1(Firefly1)→PA~ NA7→PA8→CA2(Firefly2)→PA~ NA7→PA8→CA3(Firefly3)→PA~ NA6→PA7→CA1(Flame Emperor 1)→NA7→PA8→CA3(Firefly3)→PA~ NA8→PA9(Fire Fist)→PAC(FireDragonFist2) 1.2new: S+PA (Fire Fist) (S+PA)→PAC (FireDragonFist2) S+(PA→PAC) (FireDragonFist1) PA1→NA1→NA2→PA(FirePillar1)~ NA1→NA2→NA3 →PA4→CA1→PA~ NA1→NA2→NA3 →PA4→CA3 (FireDragonFallingFist) NA1→NA2→NA3→NA4→PA5→CA1→PA(Crossfire)~ NA1→NA2→NA3→NA4→PA5→CA3→PA(FireDragonFrenzy)→{NA~PAC→NA~} W+PA(Elementalization1) W+PAC(FireMeteorFall1) W+(NA1→PA2→CA1→PA~) (fireworks2) W+(NA1→NA2→PA3→CA1→PA~) (fireworks3) W+(NA1→NA2→PA3→CA2→PA~) (fireworks4) W+(NA1→NA2→PA3→CA3)(FireMeteorFall2) W+(NA1→NA2→PA3→PAC)(FireMeteorFall3) NA1 → NA2 → NA3 → NA4 → NA5 → NA6 → NA7 → NA8 PA1 → CA1 (FingerGun1) → PA(FingerGun1) ~ PA1 → CA2 (FingerGun2) → NA or PA (FireDragonFrenzy) → NA ~ PA1 → CA2 (FingerGun2) → NA or PA (FireDragonFrenzy) → { NA ~ → NA8 → PA(Aerial Z-axis upward movement again) → NA ~ } PA1 → CA2 (FingerGun2) → NA or PA (FireDragonFrenzy) → { SyunnPo ~ → NA ~ → SyunnPo ~ → NA ~ } PA1 → CA2 (FingerGun2) → NA or PA (FireDragonFrenzy) → { NA1 → PA2(FireGun) ~ NA ~ } PA1 → CA3 (FingerGun3) → PA(FingerGun3) ~ NA1 → PA2 → CA1 (FireGun) → PA (FireGun) ~ NA1 → PA2 → CA1 (FireGun) → { SyunnPo + PA (FireGun) ~ } NA1 → PA2 → CA3 (FireGun3) → PA (FireGun3) NA1 → NA2 → PA3 → CA1 (FirePillar1) → PA(FireGun) → PA(FirePillar2) → PA(FireGun3) → PA(FireDragonRisingFist1) NA1 → NA2 → PA3 → CA2 (FirePillar2) NA1 → NA2 → PA3 → CA3(FireDragonRisingFist1) NA1 → NA2 → PA3 → PAC(FireDragonRisingFist2) DA (EnnJyouMou1,pushes surrounding enemies into the ring with flames. If enemies are knocked into the wall, use this move to pull them back) Back key(S) + DA (EnnJyouMou2, increases skill damage by 5x for 10 seconds) PAC (FlameRing,traps enemies or protects yourself) PAC (FlameRing) → DAP(FlameRain) → PA (GreatFlameRain) Fire Dragon Frenzy: After activating Fire Dragon Frenzy, you will enter true Z-axis aerial combat. Use normal attacks to extend the duration of the frenzy. You can also fall to the ground and continue the frenzy.During the aerial frenzy, using PAC or NA8 → PA allows you to move upward again along the Z-axis. For now, aerial combat uses ground animations, but it will be replaced with aerial-specific moves and continuously optimized. Charge Attack: holding the power attack key for 0.5 seconds and releasing it triggers Charge Attack2, and holding the power attack key for more than 1 second triggers Charge Attack3. Boss Fight: You temporarily need to use the console to input player.placeatme xx0F8AF4 to summon the boss.xx represents the load order number of this mod. You need to summon the boss outdoors for now. It is recommended to input player.setav health 5000 to ensure you have at least 5000 health to fight the boss, and you need to bring enough potions,or enable tgm. You can enter the 'kill' command in the console at any time to end the boss fight. Check out my Patreon: https://www.patreon.com/HFcoffee #skyrimmods #skyrim #skyrimse #spells #mod #boss #bossfight #onepiece