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It's time to learn to learn yourself. This episode, Kellie is injecting heavy doses of "knowing thyself."

Comments

Dustin Gibbons

This series is interesting to watch and I know it is meant for us viewers to learn along with Kelly but it also somewhat makes the game seem a little overwhelming. I don't think this is intentional or anything like that but this series sort of comes off as, you have to know/learn all of this to play and enjoy the game. Maybe this is just a me thing with this series. With all of that said, I really quit playing fighting games about 20 years ago give or take a year. From memory though I remember just jumping in, playing, and having fun. I really didn't know anyone who spent hours practicing all of this kind of stuff. Have fighting games gotten to the point where a person has to do hours upon hours of practice/training in the training mode to even know how to play? Just seems like a large time sink, when time is the most valuable thing as I get older and seems in my opinion not fun. One thing I should add I suppose, I also am not the person who gets upset when I lose online. I play a game, no matter the kind, have fun, and if I don't I move on. If I have fun even though I lose I keep playing. To me games are about fun, not about work. Yes I know grinding in RPGs and even for gear in MMOs is working at stuff but just seems like it feels different than me, then again if it starts to feel like a non-fun job I tend to quit at that as well lol. Maybe I am a quitter :) Maybe I have different priorities and what not? Seriously I really do not want this super long comment to come off rude. I just been watching this and a random thought in my head came up saying, I don't remember Street Fighter requiring all of this work/time just to know the basics on how to play back in the day. So that sent me on the journey that lead to this comment. Maybe I am looking at fighting games wrong? Maybe I am looking at the point of this series wrong? I mean if I am please tell me. I am not beyond admitting I am wrong etc.

John Calvin Boyer

They state in the beginning of the series that this is clearly for people who want an in-depth understanding of the game mechanics, if you want to play people online & improve yourself. Also, fighting games largely maintain a decent portion of the same mechanics from when they originally started coming out 35 years ago, & I'd say that while the number of combos or certain input strings have gotten longer, mostly I'd say fighting games are far more accessible now than they've ever been. There's nothing wrong with casually playing fighting games, there's nothing wrong with trying to be good at them. There's also nothing wrong if you don't like this stuff at all, but there's not a single moment that they've implied that you need to know all of this in order to play a fighting game.

Dustin Gibbons

I may have missed that in the first episode. Like I said I may have missed it, from my understanding it was to teach people how to play who does not know how. Guessing just a misunderstanding on my part. With that said, for what this series is, it is good. I guess not for me I get that they have never said you need to know all of these things to play, it just sort of as a viewer made me feel that way.

Snonk

Youre forgetting that kelly is actually playing the game in her own time on top of this. And you're assuming that she is seeing this as work or isnt enjoying it this way. Maybe this method doesnt work for you but theres a more succinct way to say that

Dustin Gibbons

Not trying to say she sees it at work, just saying to me I think it would feel that way to me

Korbo

I'm come very much from the same side. Brett exudes a lot of love for fighting games so he has actually convinced me in the past to try and get into them a couple times but it never stuck, because of the reasons you mentioned. It always felt so overwhelming and I never got to a place I found myself comfortable. If you just play single player arcade? 100% you can just go in and do your thing, probably want to play a couple of the tutorials for your character just to know what they can do but really, you can just let it go. For online though, it seems daunting because the difference in knowing a few things and not knowing them is immense. But! You don't Have to spend hours on training mode. Like I've been following this series and I felt like trying SF6 again recently, I went into training mode for maybe like 20 minutes to practice some of the things brett taught here, just trying out the link (bully combo), figuring out the ranges of the pokes and trying out the cancel combos but then I just went to online matches and you'd be surprised, even without a lot of practice, just from watching this series I've been able to do a Lot better than I ever did in the past (even though I've seen brett explain these things before, I guess with kellz it just sunk in better for some reason). If you want my opinion as a Complete inexperienced rookie, there's only like 4 or 5 things you need to know to be able to enjoy the game at the bottom of the ladder: Internalize the range on your poke button, the range on your jab/throw, practice your one punish combo (on juri I just do mid punch into shoryuuken because it's easy, I'll practice something else once I feel comfortable) and practice doing your punish combo after a DI into the wall so you can take advantage of those knockdowns. I honestly think with just those few moves you can beat half the people on the bottom of the ladder, from my experience as a complete novice. Then in a match you just 1) make sure to block consistently, most casual players are used to button mashing and if you're pressing buttons on wake up a lot, you're just going to get demolished. Even the rookie players understand the concept of "advantage". 2) find your one poke button, for me that's all you need, just the one safe-ish button that you use when you're out of close range, for Juri it's forward kick. Some people really struggle to close in the distance when you throw a few pokes at discretion 3) Pay attention to your distance, if you're close up and you're not going to block, ONLY use either jabs or throws (you could use the bully button but you don't Need to if you're not comfortable with it) unless... 4) remember DI, if your opponent likes doing long "fake" combos (i.e. where you have gaps to react) or just loves pressing buttons, block and wait until you see them start any animation, and you can usually get a DI in too... 5) focus on getting them in the corner, once they're there, you can press on, in the rookie ladder you can usually DI them against the wall and get a good punish very consistently, but you gotta be careful to not get counter DI'd, which is why I usually only use it when I see them committing to some move.

Arnar Bjornsson

Fun series so far. Nice to have Kellz there and I do like insights into fighting games (I'm very bad at them but also it's been quite a long time I gave a fighting game a proper spin). Each time I hear the convos and Brett's insights and see others learn the games it does give me an urge to find something (I could revisit Injustice that I have on my old PS3, for starters, although that'd be vs Computer mostly I think but maybe a good starter still since I also played that game a fair bit back when it came out ).