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One of the biggest complaints I get is that your actions don't affect the story. It's a fair critique. Really the main story line is very linear, and the character interactions are also very linear. So I'm changing the core gameplay based on the choices you've made in the game. So I'm going to introduce a new system that tracks the choices you've done in the game and open different doors for you. The investigation route will be the main route. Some of these will be added or removed as I continue to move forward. 

An example of how I'm planning on making it work: Crossdressing - If you snoop on Lola's panties, and other panties in the game, your ability to crossdress will raise to where you can steal Lola's / Landlords / other panties. When you come to work wearing those panties you'll get caught and be "forced" into a more crossdressing path. 

I know it's still really early and no one has played the game yet, but if there's a path you think I'm missing let me know

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Comments

Agatha Lifa

I'm already very excited for the next update hahahahaha

Matt Howe

There should be a path that opens up the pink room permanently, but it would require the player to be a slut. But the advantages of it would be the same of what you have now, except that the more of a slut you are, the more people you can fuck and make money on in a day, the more you can charge for your services, or opens up a path where you are a high priced sex worker for elites.

Peter Kalafus

I like this idea since the game was too linear and your choices didn't matter that much. Few ideas that could help you with the paths (you probably already though about most of them): - submissiveness would open chastity cage path and other forced actions (high submissiveness would prevent you from refusing) - buying/stealing female clothes would open the cross-dressing path - cross-dressing or submissiveness would open further feminization (willing or forced) - choosing slutty outfits when cross-dressing (willing, forced) would open the exhibitionist path - undercover job could start a cross-dressing path or you could go down the feminization route if you agreed to use more convincing means (fake breasts vs real breasts) - maybe more jobs (could do all or choose just one) as private investigator to chose your path (see below), and to avoid path you don't want - infiltrate female school job (using cross-dressing) - investigate a brothel as a customer (pay money) or as an employee (cross-dressing, feminization) - help the farm (breast expansion/feminization) - investigate dangerous area (reduced feminization if success or feminization if failure) - help get revenge on ex (various fetishes) - you should be able to fail a job as an investigator by refusing to comply with requests (chastity cage, etc.) and this would lead to a punishment (chose 1 of presented paths, could include being in chastity as a punishment) - working in different areas would unlock paths related to it (waitress -> cross-dressing, construction -> less femininity, investigation -> more dominance if success but more submissiveness if failure) - branching options for jobs like if working as a waitress you could agree to the chastity cage (chastity cage path) or could refuse but would have to compensate (sluttier clothes, more feminine appearance, services to manager, etc.) - working at construction could result in some accidents where you would have to chose a path (wear spare feminine clothes, pay fine, perform a service, etc.) - being able to work as a waitress outside the private investigation job if feminine enough increasing cross-dressing (chance to accidentally reveal gender and be forced to chose chastity or something else)

FF5

Yes. It will be the oral / anal path - which lead to the whore path

Matt Howe

It would be nice if the paths intersected, so if you fail one way. You can use another way to get there.

Balthazar

I like your idea, even if difficult to apply. The only interaction that I find missing is that it's easy to go out in sissy. Normally and I think people who cross-dress must feel stressed and it should make people react to how they perceive them, good or bad; even fear of being attacked in town by homophobes (which could make the combat system found in the game more useful, in order to defend oneself). The game would lack a bit of mockery or difficulty on this topic.

Balthazar

I think that sometimes you need few choices, but that they are more marked and more impactful; that we feel the weight of our decisions in a negative way on one side and positive on the other, but to still leave the choice to the heroes on what can have consequences. Is it a mission, a quest or what he is deep inside.

FF5

Yes. I'm planning on having many ways to build your stats

FF5

Good point. I'll try to remember when you first go out to add the player's stress and fear