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Hey Everyone! Welcome back to another Scribble Scrabble Post!

After taking a little short break from modding World Tour 3, We're back to working on some projects! Currently brainstorming my first Mod Commission and I'll be excited to show off more of that in the upcoming weeks!

Today I've got some news on a sort of announced project, SulMates!

I haven't talked too much about this since this post but I'm happy that the concept is taking shape and is starting to become something more tangible! Yes, I know the game has "Soul Mates" but this idea is something I want to go more in depth with and add a little...pizzaz if you will!

One of the features I worked on recently is the ability for sims to choose if they are a believer in Sulmates or if they are against the Idea of Sulmates....should make for some interesting gameplay!

(Side note: I'm noticing a lot of my mods are romance/relationship based lately...wonder what that means for a future "refresh")

That's all I have for this week! Let me know what you all think <3

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Comments

KsankaSims

Hi!! This is such a wonderful idea!!! The game really feels like it’s missing the concept of soulmates and destiny. I think traits like these would do a great job of reflecting whether a Sim is more romantic or more pragmatic. I have a question: Would it be possible to add an option to randomize the trait? Maybe with a higher chance for Romantic Sims and a much lower chance for Skeptical Sims? I really love it when my Sims gain traits on their own. Then my job is simply to play around them and see how they behave. It adds so much unpredictability and makes the gameplay more interesting! It’s such a shame the developers rarely use randomizers for Sims’ responses in the profile cards… In my own game, I’ve actually added randomizers to all my mods using the Lot51 injector. Traits from mods get assigned to all Sims, including NPCs, and they’re assigned randomly and can even change as Sims age up. I absolutely love this because it makes every Sim feel unique from the moment I meet them, instead of feeling like a blank NPC.