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Post last updated on 11/25.

Hi everyone,

I’ve got the final beta update for Deeper Social Autonomy ready to share! This one adds the last two items I was working on. Details below.

Currently In the Beta

✅ Mean Autonomy StopgapsSims will now stop interacting after exchanging a certain number of mean interactions in a row – think of it as a built-in cooling-off period.

The allowed “mean streak” scales with the relationship: the worse the relationship, the more mean interactions can happen before the Sims disengage.

✅ Less Repeated Socials (Add-On)Prevents the same/similar socials from firing one after another.

This add-on pushes the game to pick different socials so conversations feel more natural. For instance, Sims won't give a Heartfelt Compliment twice in a row. Also, If one Sim does an interaction, the other Sim won’t immediately respond with the same interaction.

✅ Allow friendly and discourage mean socials when a positive sentiment was recently gained

This addition should open a path for Sims to repair negative relationships.

✅ Post-WooHoo Grace (Add-On)

This add-on affects WooHoo Partners and Sims whose Romantic Preferences do not match. For 2 in-game hours after successful WooHoo or Sex (Wicked Whims), the Sims will be less likely to flirt. If they do flirt with one another, they should succeed more often, but any success will have a negligible effect on the romance bar.

🔽 Download the beta update: Download has since been made public

If you try this out, please let me know:

How it feels in actual gameplay

Whether it behaves the way you’d expect

Any ideas or edge cases where it could be tuned further

Thanks for testing and helping refine this!

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