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Another skill from CELL MAX!! Grab your opponent by neck and YEEEEEEEEEEEEEEEET them!!Has custom hand made animations :)

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Colter989

The PERFECT Set of Supers and Ultimates for the wrath of my human/phantom gal, Nikoletta, for when she needs to.... *let the devil out.*

Kleber Marchand

Obviously it's a strike super, but I guess I can ask how do people make builds that uses both ki and strike moves ?

Refriendless

Simple, QQbang similar to +/0 HP, +Ki, +/- Stamina, +/- BasicATK, + Strike, & + Ki Blast Supers. On the game version I'm playing, (1.25.02) my F Saiyan has a comfortable 200 in both skill attack damage attributes, with a handful left over that I've plugged into Ki, Stamina, and HP. At level 180, and the legitimate QQbang I have (atmittedly cloned with the save editor) had on Xbox, +2 +5 +5 -3 +5 +5 I have a bunch of and have a blast with her. The only differences with a simarly effective QQbang and going all in on skill damage over combo damage, is that she is admittedly weaker dealing damage in punches. If you're on the old 1.22.20 patch where the level cap is 120, I don't remember my character's attribute allocation off the top of my head, but same QQbang will work there as well. The only other thing you could do is change your CaC's thickness slider with Shenron or install the Stylist Unlocked mod from VGM. Thinner CaC's = better Ki Blast skills damage, and Thicker = better combo/Strike skills damage. Right in the middle is no buff to either, but no negative modifier to the other comparatively.

Refriendless

The leftover that I used on Ki and Stamina are simply so she doesn't have pesky partial ki or stamina bars, my OCD goes nuts over that, lol.