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(ATTENTION!! THIS VERSION WAS MADE TO BE USED ONLY WITH THE REVAMP TAIL!)HOW TO USE? First please check this video! (older version but same setup)https://x.com/KekuKahn/status/1816625538670215286/video/1This will mod will add a new BUST to the in-game store, that bust is colorable and will use the MAKEUP COLOR SLOT!!

CHANGE THE COLOR OF YOUR TRANSFORMED BUST IN-GAME!!

- Since it uses the makeup color slot, it means that it will have whatever color you choose when transforming, meaning you can have two characters using the SAME SSJ4 AWOKEN SKILL BUT WITH DIFFERENT FUR COLORS THAT YOU CAN CHANGE IN-GAME!!

NO DOUBLE TAIL!!!!!!

- This bust has it's own tail model that will COMPLETELY HIDE the Revamp tail, meaning you can have any base revamp tail equipped and you will still have the proper SSJ4 tail with the color you chose when transformed!!

VARIANTS READY FOR REPLACING!

Along with the installer that will give you a "color selector" wearable bust where you can use to change your SSJ4 color, you will also get the models ready to be renamed to replace the bust in whatever SSJ4 Skill you useThe entire workflow should be something like:1st Step - Install the "Color Selector" X2M

2nd Step - Use the colorable replacer version inside the downloaded file to replace the bust in your SSJ4 Skill of choice

3rd Step - Equip the new "Color Selector" bust in-game so you can change the color via the MAEKUP color slot, you can then unequip it

4th Step - Now when you use the awoken skill with the replaced bust, the bust will have the color you chose in the 3rd Step!!

Files

Comments

RGVanesso

Is it meant to be a "mix" of GT and DAIMA's design?

Moon² Keku

Yes, the original file was called "DAIMAGT" :) it is the GT design but with the Daima style!

MeAmCrazy

Thats a pretty bust

JayVro

Wait, no furry hands like gohan?? 🥲

Kameron Love

I like SSJ4 in this mod is gonna make the game even more fun hopefully revamp updates

Sydney Huffman

Yall aint ready for the keku king Kong moveset (using axe and beast glove)

Darth_Pheonix

Doesn't seem to be compatible with your thick tail replacer mod as I'm getting double tails

Moon² Keku

that's why i specified in the description that this was to be used ONLY with the revamp tail, still to decide if i will make a new tick tail replacer with the daima model or a another version of this bust with the old thick tail mod

Darth_Pheonix

I guess I just misunderstood. I figured since your thick tail mod was also for revamp that they would work. Thanks for responding!

Moon² Keku

oh that happens haha, when i mean revamp I specifically mean like untouched revamp, kinda like.. "vanilla revamp...?" :')

JayVro

I hope its possible to have them one day

Astrozy

Not exactly on topic for this post but hoping to have some help. None of the accessory mods I’ve installed have shown up in the tp accessories shop am I missing something?

Astrozy

For anyone else confused I realized that i don’t think the items are in any shop. Instead use save editor to put them into your desired characters inventories.

Moon² Keku

they should be in the accessory shop but not the tp one, the one closer to the school!

Astrozy

Could I have help finding my transformation id to put the files in for?

Moon² Keku

what transformation mod are you using? usually the person who made it will say what the IDs are somewhere in the download page

Astrozy

Ah I see it now I overlooked that completely jeez that was so much time I wasted thank you so much

Astrozy

Where exactly do I put the renamed id files? It says in transformation but I’m unaware of how to find that.

Moon² Keku

not in the transformation itself, you go to your data folder > chara > HUM that's where you will drop the renamed files

Moon² Keku

good luck!!! it's sleeping time around here but if you need more help feel free to comment, I will help whoever i can

Whisperyaffect9

The tail glitches a bit when in limit breaker

IMWHIMZ

Keku Can you make a vanilla version

Logan Martin

You can fix this by serializing the .emd then opening the emd.xml file adding a "TextureIndex" line to the tail submesh and setting said TextureIndex to 4. I did this and it worked (you may need to replace the DATA002 in the .emb with the one in ssj4 .emb)

Whisperyaffect9

I don't know how to do the serialize and other stuff