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Content

I consider the current state of the game is more stable. Although, there is still

a lack of content.

Ver0.2

change log:

*Change the name of the game from Wild life to Roza's Life.

*Add quest Log.

*Lock picking mini game.

*Main quest added not completed yet.

*AddedLockpick Purchase Permission quest.

*Add another monster with only one animation .

*Changed Demon Girl monster name to Cataela and two attack animations added.

*Added a punishment animation at the temple in Zena's village.( Just pick the donation box at the temple successfully)

*Fixed some writting errors

*Fixed When monster attacks the animation play even the attack is missed.

What do you want to see in the next update?

1- Add more animation for bar job and the customers

2-Add more monsters with animation

3-Add mini games

4-Roza gains the ability to punish. or attack with animation.

5-Your suggestions

Your opinion matters.

Post link to download the game:

https://www.patreon.com/posts/rozas-life-ver0-118434985?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Comments

Jameson Huddle

I like the lockpick minigame, it is perhaps a bit too random but that's okay, it works and it's not hard just sometimes frustrating breaking picks with wrong guesses. I think the most important thing is more progression, anything to further a sense of progression in the main story (a way to make money faster primarily) perhaps the bar (or a more exotic establishment) where customers can punish us for money. Dungeon progression/expansion is obviously important and I particularly want to see more from traps (a lot of room for creativity there) and punishment increases as the monsters get stronger. I liked the spankings a lot in the new update (nice bruising) and would love to see more implements and more targeted areas. As a switch I'm very happy to have a Dom option for Roza but if it gets in the way of the main focus of the game I don't think there is anything wrong with keeping her a simple sub. On a side note I have noticed I haven't seen any nudity, is that planned to change or will characters always keep their undergarments? (I had kind of assumed nudity was coming but realized while writing this that may have been an unfair assumption). Thanks for your work, best of luck on the next update!

Little Pigeon

Greetings, Jameson Huddle, Regarding the lockpicking minigame: The inspiration for this element originates from Skyrim, a similarity you likely observed. Contrary to initial impressions, the lockpicking mechanic is not entirely random. My explanation clarifies this: (This may be attributable to my use of infinite lockpicks or the specific coding I implemented.) The game features three difficulty levels: A (easiest), B, and C (hardest). Each level adheres to the same underlying logic. For each lockpicking attempt, the game engine selects a random angle between -180 and 180 degrees, reflecting the circular nature of the lock. Subsequently, the engine adds and subtracts a value (dependent on the difficulty level, typically 16 degrees) to the chosen angle, establishing a valid range for successful lockpicking. For example, if the engine selects 10 degrees, the valid range would be -6 to 26 degrees. The player's success hinges on selecting an angle within this range. The engine further calculates the distance between the player's chosen angle and the valid range, influencing the animation and determining the player's proximity to success. Concerning the minibar game: I envision a diverse clientele, each represented by unique animations and potentially VIP status. Interactions with VIP customers will likely result in more severe consequences for the player. Regarding Roza's role as a Dom: The specific circumstances within the game will dictate the extent of Roza's dominance. My initial concept involves a casino minigame where the loser faces consequences, or instances where Roza subdues a defeated monster and subsequently punishes them. Regarding nudity: Nudity will be featured within the game. Concluding Thoughts: I possess a wealth of ideas for this project. However, the primary obstacle I currently face is the time-consuming nature of animation creation. I think you notice I only uploaded only a video this month and the game update. As a solo developer, I am responsible for all aspects of the game's development, including coding, animation, video editing, and narrative writing. Recognizing this constraint, I have made the decision to dedicate all animation efforts exclusively to the game's development. Therefore, each month will see the release of both a video and a game update. Thank you for feedback. sincerely.''

Jameson Huddle

I haven't played skyrim but somehow I'm still aware of the lockpicking mechanic in it, memes or video essays I am unsure, possibly both are responsible. I like all of the mentioned ideas and hope you can find time to implement them some day soon, I understand they take time so I'll be patiently waiting. Don't burn yourself out 🖤

Super Superguepardo

the download does not work it tells me that the decryption key is invalid

Little Pigeon

Welcome Super Superguepardo, Try copy the full link and paste it in the URL bar If the same problem is still persistent I will send the new link for you via email sorry for the inconvenience Have a nice day.