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Greetings,

This update, designated as 'beta,' primarily focuses on enhancing player engagement with the game's adversaries. Key features include:

  • Resolution: The critical "infinite money" exploit has been effectively mitigated.

  • Visual Enrichment: Cataela, a formidable opponent, has been endowed with an animation. Moreover, upon her defeat, player is presented with the option to administer a suitable form of retribution.

  • Environmental Augmentation: A novel trap has been strategically integrated into the dungeon's inaugural level.

  • Confrontational Encounters: A formidable duo, comprising Makoto and Cataela, has been introduced. In the event of player defeat, a punitive measure will be presented.

My thoughts;

Rationale: The classification of this release as a 'beta' stems from the deliberate exclusion of novel minigames and narrative advancements. My primary objective is to cultivate a more immersive and engaging experience through the refinement of enemy interactions.

As of January 9th, I anticipate sufficient time to deliver another update prior to the conclusion of the month. However, it is prudent to anticipate a more modest scope compared to the current beta release, as the inclusion of extensive animations would necessitate a substantial time commitment.


I need to hear your thoughts,

Do you want me to make videos or just focus on updating the game, If you answer is "videos" what a wrestling move you like to see

If you answer is "game update''

Dungeon Development:

I propose a comprehensive framework for the inaugural dungeon's completion. This milestone will be achieved upon the implementation of at least three distinct attack animations for each adversary within the level. Furthermore, the outcome of each encounter will determine the subsequent punitive measures. In the event of player victory, the option to administer punishment to the vanquished opponent will be presented. Conversely, upon player defeat, the adversary will be afforded the same prerogative. The incorporation of additional animations beyond this threshold will serve to further enhance the overall gameplay experience.

Reimagining the "Bar Job" Minigame:

Rather than expanding the existing "Bar Job" minigame, I propose the development of a more sophisticated and immersive alternative. This novel system will feature a diverse clientele, each endowed with unique animations, and will be situated within a meticulously crafted and expansive virtual environment. This decision does not reflect a disinclination towards the expansion of the "Bar Job" minigame, but rather a strategic shift towards a more comprehensive and rewarding player experience.

Animation Enhancement:

I eagerly solicit your input regarding the types of animations that would most effectively enhance the overall gaming experience.

Your valuable insights and constructive suggestions are highly esteemed.

Your opinion matters 

Sincerely,

The post link to download the game.

Link






Comments

SinsofSorrow

I say you should keep updating the game

JakeFromStateFarm

yea probably updating the game. The dungeon aspect sounds neat.

Little Pigeon

As you see in that update "Beta" I added two spanking scenes for one of them for Roza when she is defeated by Cataela and Makoto and. Another one for Cataela when a player defeated her. I did that just to see if you like that kind of improvement in a gameplay or not (Which you can test it in the game in ver0.3beta). I added some pics during a scene to visualize it (the new trap has some pic and a video scene for the same reason), I will keep updating the game it will be ready in approximately 15 days,