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Content

  • Three animations have been added.

  • A new monster has been added.

  • A new trap has been added.

  • Skip ability has been added (in dungeons).

  • 44 PNGs have been added.

These are implemented as the following:

# Sophia: The new Monster

She gets an attack animation (CB).

# Maria:

She gets an SPK Scene containing 39 PNGs and an animation.

# The Trap: It gets a scene containing 5 PNGs and an animation. (CB and Spicy scene)

# Skip ability: Every scene in the dungeon is now skippable. I didn't add it to the traps because the player can simply avoid them.

Note: 1) Old save files are compatible with this version of the game.

2) There is a separate file containing FHD animations from game Ver0.9 (all three animations).

The Post Link to download the game:

<Click Here>

My thoughts:

This version took a lot of time to finish, and I would like to release another version this month if I can.

About traps:

I created the new trap to see if you like tentacle traps. This kind of tentacle trap can offer a lot of variety in ideas, and many animations could be created where those tentacles could perform CB, SPK, and spicy scenes.

About the Bar Mini-Game:

This mini-game (in Zena) contains many flaws, which are: At first glance, all customers have the same actor. The second one is repetitive SPK scenes. It's a short animation, but it will be annoying if seen more than two times in a single run.

The solution I propose is as follows: The most obvious one is that all customers should get a unique actor. I consider an SPK scene as a final punishment. With every mistake, the penalty (you can suggest a penalty of your choice) should become harsher until it reaches a certain point to trigger the SPK punishment as the final one. What I mean by penalty is just a small punishment, like a slap or a humiliating act, etc. This could be done through a short animation or PNGs. These penalties can be administered by a customer or the bar owner (it will be skippable).

About animation videos between updates:

Between updates, I will create many kinds of animations: SKP, CB, wrestling submission holds, and smothering animations, etc. You can suggest an animation you want to see; I will only choose one of the suggested animations after each update.

Unfortunately, I don't have all models in the world, so I only use the models that I have. All the models I have can be seen in the game or on my DeviantArt or Pixiv.

I literally got many models from Zenless Zone Zero yesterday: Astra Yao, Genesis Qingyi, Chevalier Evelyn, Hoshimi Miyabi, Caesar King, Trigger, Tsukishiro Yanagi, and White Burnice.

I would like to ask you some questions because I want to have those answers in mind while writing the storyline or events in the game.

Do you like the idea of adding tentacle monsters/traps?

Do you like the idea of adding ballbusting to the game?

(Will Roza perform this or watch characters do that?)

Do you like the idea of adding Futa content to the game?

The reason I am asking these questions now is because I can easily put them in the game while the story is not yet developed. It will be much harder to add them in the middle of the story.

You are more than welcome to suggest any animations or scenarios.

Thank you for your continued support.

Files

Comments

Lorain

Tentacle traps is great!Hope to see tentacle spanking.

Little Pigeon

Your suggestion is valuable, I need first to create at least two trap for CB first then I will consider creating tentacle SPK.

Jameson Huddle

I haven't had time to play the update, (hoping for tonight)! In general I like ball busting and futa, tentacles can be great too so I'm excited for that already!

Coteco

futa ballbusting it's okay, even though I prefer only CB, if its futa its fine, tentacles are fine, but I would also really enjoy if Roza also had an option to CB her opponents, but I know that would be a lot of work for you

Little Pigeon

I really hope you enjoy this update, and thanks for your kind words.

Little Pigeon

The main focus of the game is CB and spanking, which is why most of the animations you see are mainly one of those mentioned earlier. The reason I suggest adding BB is to introduce a variety of animations; it's like a subcategory of the main categories of CB. And I suggest Futa because 95% of the game's characters will be female, as a way to create spicy scenes between them. About your suggestion: Adding attack animations for Roza is still an idea I have in mind. The problem is that there are other aspects of the game I haven't developed yet. I am currently working on developing the storyline. I really want to create attack animations for Roza, but the dungeon keeps demanding more animations already, and I need to work on other aspects of the game first. Your opinion is appreciated. Thank you.

Coteco

you are doing a great job, take your time, I'll keep supporting no matter what, I've been waiting a long time for someone to do this kind of game