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Here's what's new in this version:

  • Two animations have been added.

  • 45 PNGs have been added.

  • A new map, scenes, and small changes have been implemented as follows:

Ruby

An attack animation has been added to her (CB).

New Model:

Serena

An SPK animation and 45 PNGs have been added to her.

Here is how to activate it:

Losing to Makoto or the duo Makoto and Cateale, when Roza is thrown outside of the dungeon (going to the infirmary). If that happens, the scene is activated successfully. Every scene is skippable, although once a scene is activated, it won't be skippable again.

Serena has three different interactions and two SPK scenarios:

Case 1:

Serena has not met Roza before. The first interaction and the first scenario, containing 18 PNGs + the animation, are activated.

Case 2:

Serena has met Roza before, and Roza is sent to her for the first time. The second interaction and the second scenario, containing 27 PNGs + the animation, are activated.

Case 3:

Serena has met Roza, and Roza has been sent to her once. The third interaction and the second scenario, containing 27 PNGs + the animation, are activated. (Those 27 PNGs are the same as in the second case.)

All three cases have the same animation.

Important note:

Only old save files from Ver1.1 will work, as previous old save files from Ver0.1 to V1.0 won't work properly.

Post link to download the game:

<ClickHere>

My thoughts:

Unfortunately, I couldn't finish the third animation in time because the implementation of the SPK animation consumed a lot of time. If I tried to finish and add the third animation and its implementation, it would probably take another 7 to 10 days.

About suggestions:

Thank you for all the suggestions you've sent to me; they are always appreciated. Please don't be discouraged if your suggestion isn't carried out. I work alone, so I am limited in what I can create each month.

I have created a poll to see what you want to see in the game from Ver1.3 to V1.5. The poll will end in a maximum of 4 days to be able to work on your vote.

The Poll: (About the game)

1. World Building and the storyline:

Here is my point of view:

The game's world feels empty, as many buildings are just for decoration, and there's a lack of quests (e.g., what are the duties of being a guild member?).

My proposal is to create new quests and characters to interact with, such as the duties of a guild member like collecting taxes and catching thieves. The consequences of failure will differ for each quest.

The link between world building and storyline is such that it will allow me to create some branches that Roza can discover.

Veranda in the story is supposed to be very rich, although if someone looks at where she lives, it seems Roza's house is better than hers (that will be changed).

The link between world building and dungeon development is such that it allows me to do something like a Dojo to make Roza learn some moves that can be used in the dungeon. As Roza in the story is a healer, not a fighter, I will use this Dojo as a place to make Roza learn to attack (Roza will get attack animations).

2. The Dungeon development:

About traps:

The first floor: I think the traps in the dungeon serve no purpose because they are totally visible and can be avoided very easily. Additionally, there are only two of them.

Here is how I think it can be improved: First, there should be at least 5 of them, and they shouldn't be easily avoided. If Roza's HP reaches a certain point, the monster who implemented those traps will attack Roza. If Roza loses, she won't be thrown out of the dungeon, as the monsters on the same floor do.

The second floor: There will be many tentacle traps and normal traps (those normal ones are similar to the traps from the first floor). Reaching a certain HP threshold will activate a different scene depending on what kind of trap Roza falls into.

About monsters: The second floor: The monsters on the second floor are different because they won't throw Roza out of the dungeon; Roza has to escape from them.

There will be a boss fight on the second floor. It will only appear if the boss is summoned.

3. The mini-game:

I think this option explains itself, as I will focus on completing the mini games in the game. I will add many animations to each mini game.

What kind of animations would you like to see more of?

  • CB animations

  • SPK animations

  • Femdom

Files

Comments

Coteco

I like the idea of having a Dojo so we can learn attack skills for Roza. Would be cool to be able to hit our opponents where it hurts as well.

Little Pigeon

it's just like a reason to make sense in the game story

David Roist

I like the idea of new quests, and the Dojo is a fantastic way to improve Roza's skills. Btw, I'd never get tired of SPK animations! OTK rules!

SinsofSorrow

Im up for more world building and storytelling. Im with David SPK animations are great.

Little Pigeon

As I have no preference in any SPK positions as I like all of them and most of SPK positions in the game are suggested They are still many positions I haven’t made yet Feel free to suggest one

七 鲲

And I think it's too easy for clothes to come back after being punished by monsters. You can add a setting similar to work uniforms, and if the clothes are lost, you will be punished by the guild. Then you can beg the monster to return the uniform, but you must agree to the monster's demands and humiliation (such as spk, trampling), and some monsters will not return it even if they meet the demands

七 鲲

In order to make players more inclined to agree to further punishment from monsters, the guild can not only punish the protagonist but also impose fines

Little Pigeon

Thank you for your suggestions. About further punishment: It's a good idea that the monsters in the dungeon are dishonest and won't keep their word. My vision for this is as follows: The monsters on the first floor are the nicest monsters, so they are cruel but honest. The monsters on the second floor are sadistic and won't let Roza go safe and sound. Stealing clothes is a good idea. and the guild's punishment for retrieve for Roza is great I am working on populating the game and storyline. I will probably return to develop the dungeon when the dojo and Elda's quests are done. Please Note: The themes of the game are CB, SPK, and femdom. Femdom doesn't appear much in the game yet.