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What has changed in Ver. 1.9

1- Two animations have been added

A- A single SPK for Tria
B– A full animation sequence in a dungeon (containing 6 mini animations)

2- 63 PNGs have been added

3- A QTE (Quick Time Event) system and dungeon changes have been implemented

They are implemented as follows:

1- Tria

The SPK animation and the 63 PNGs have been added to her.

How to activate the scene:

Requirements:
1- Roza must have lost to Alexandra
2- Roza must be enrolled in Sierra Academy
3- Roza must talk with Jean about Alexandra
4- Roza must not have learned how to avoid traps from Tria yet

After Roza is attacked by Alexandra and sent to the infirmary,
she goes to her friend Jean at the academy. Jean will tell Roza
that she may find some information in Tria’s room.

During a training session with Tria, the floor becomes dirty, so Tria asks Roza to clean it.
If Roza cleans it poorly, she will get SPKed if she insists.

(Tip: Do not clean every spot, or do not clean anything at all.)

Note: If Roza has not talked to Jean about Alexandra beforehand, the “Insist” option will not appear, making the SPK scene inactive.

2- Trap animation / QTE / Dungeon changes:

Previously, traps in the dungeon were mostly useless and easy to avoid.

Now, the gate to the second floor is locked by fire, and Roza must find a way to extinguish it.

There are three levers on the first floor. One of them will extinguish the fire, making the gate accessible again.
The correct lever is randomized each time.

There are two cases:

When Roza has NOT learned how to avoid or escape traps:
If Roza pulls the wrong lever, a trap is activated.
The animation will play and continue until Roza’s HP reaches 1.

When Roza HAS learned how to avoid or escape traps:
If Roza pulls the wrong lever, a trap is activated and the animation plays.

The difference:
A timer appears. If the player reacts quickly, Roza avoids the trap unharmed.
If the player reacts too slowly, the trap activates.

Roza still has a chance to escape with minimal damage, but her HP will gradually decrease over time while the trap is active.

  • If the player selects “Do Nothing” or makes no choice, the trap continues until Roza’s HP reaches 1.

  • If the player selects “Resist,” Roza will escape.

Every outcome has its own animation, making this the first full sequence in the game.

Important Note:
Save files from versions 1.2 to 1.8 should work perfectly. However, please keep save files from version 1.6 in case they are needed in the future.

My Thoughts:

First of all, thank you for your patience. I know I haven’t posted anything for a while, and I truly hope Version 1.9 and its animations were worth the wait.

The game is designed to react to the player’s past choices and remember previous events.

About QTE:

This is my first time implementing a QTE system in RPG Maker.
Since the engine doesn’t natively support this feature like Unity or UE5, it took a long time to develop.

However, now that I understand the process, future implementations will be much faster.

Please try it out and let me know if you like this kind of system.
It can also be integrated into combat sequences, especially when the “Resist” option appears during attacks.

QTE systems can greatly improve gameplay and keep players engaged instead of just watching.

About Animations:

Instead of using text inside animations, I tried to express character intentions through expressions and actions.

My first attempt was in Lupa X Iuno, and the second is in Tria SPK Roza.

This animation style takes a significant amount of time to create, so your feedback is very important.
If you don’t like it, please let me know so I can improve or adjust.

I also tried to make character reactions more subtle and natural.
Previously, my animations focused on exaggerated reactions, which didn’t always look good.

I am still learning animation editing, especially camera movement and video editing, as I believe these greatly impact overall quality.

About the APK Version:

I am currently working on making a fully compatible Android version of the game.

I have partially succeeded in creating an APK, but it still has some graphical issues.
Once these are resolved, the APK version will be released.

Although RPG Maker is primarily designed for PC (Windows), and sometimes has issues on Mac,
it requires third-party tools to run on Android.

The reason I want an Android version is because many players have difficulty playing on Android, and I’ve received many requests for a mobile version.

About Suggestions

Thank you for all your suggestions and scenarios—I have read all of them, and they are excellent ideas.

If you would like to share your opinions, suggestions, or even criticism, you are more than welcome.

Thank you for your continued support.
As always, have a nice day.

Files

Comments

Jameson Huddle

Thanks for your work! I'll hopefully have time to check it out tomorrow!

Little Pigeon

I hope to meet your expectations and Thanks for your kind words

Jameson Huddle

Not sure where my time went. Really enjoyed the last few updates! One little thing from Tria's scene, when she is deciding to use the cane her "hmm" is much louder than some of the other game sounds. Thanks again for all your work :)

Little Pigeon

Thank you for your kind words and your feedback. I will lower the hummming sound in TriaXRoza scene in the next version.