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Content

Here’s what has been added:

  1. Two animations (SPK and CB Animations)

  2. 55 PNGs

  3. Some other minor improvements

They are implemented as follows:

1. Tria

All two animations and the 55 PNGs are included.


How to activate the scene:


(There won’t be any spoilers here for those who prefer to read the scene's story)

Requirements:


A. Roza has lost to Alexandra.


B. While Roza is learning how to avoid traps with Tria (in Ver 1.9), the floor gets dirty. Do not clean it properly or insist on the SPK.


C. Talk to Jean. When Roza initiates the conversation, she will tell Jean about Tria.


D. Leave Sierra Academy, then re-enter. The scene will activate automatically.

2. Small Minor Changes

A. If Roza enters Tria’s room and learns she is a gambler, talking to Jean about it will give Roza a new quest. (This marks the start of the bandit's storyline.)


B. While Roza is in Tria’s office during Ellinor’s SPK with Tria, Roza can pick up a certain item from the floor (if she chooses). This item may help her enter Tria’s room later or serve another purpose.

Note: All previous save files should work fine with this version.

APK Version:


It will be available within 48 hours at most. Please note: The APK version currently has a bug with lockpicking that can soft lock the game. Please avoid using lockpicking until it is fixed. The game should otherwise work normally. Lockpicking works fine in the other versions.

My thoughts:


Thank you for your patience. I hope this update was worth the wait.

About Next Updates:


Here’s what I have planned for future versions:

  1. Allow Roza to punish her opponents after defeating them (whether through SPK or CB). Monsters will no longer drop items directly — Roza will need to obtain them through other means, such as punishment scenes.

  2. Give Roza the ability to talk to her opponents during battles.
    This will allow options like surrendering, stealing, learning who they are, and much more. It will also give me more freedom to develop the bandit's storyline and add many new features later.

  3. The dungeon currently lacks depth beyond simply fighting monsters, and the characters there need more content. I believe adding the talking ability will help bring much more context and life to the dungeon.

About Translation:


I have received many requests to translate the game into other languages. Unfortunately, I cannot do the translations myself. However, if you are okay with AI translation, I can provide a way to translate the entire game into any language you prefer (though I cannot guarantee perfect quality). Let me know if you’re interested, and I’ll share the method.

Please note:
This game relies heavily on animations, which take a significant amount of time to create. This is one of the main reason developments takes time. The reason I create new and different animations for each character is because I dislike reusing the same ones repeatedly — it feels like copy-paste content.

Thank you for all your suggestions and feedback. You are more than welcome to DM me or share your opinions.

Thank you for your continued support of my work. It is truly appreciated.

As always, have a nice day!

Files

Comments

hikaro daniel

I am fully in favor of implementing the translation tool. It will already be a great help for those who don't have English as their native language.

Little Pigeon

Okay, I will provide the way to do it soon. Thank you for your feedback

Coteco

Wow, the Cb scene in this version was amazing, very good job. If this is the standard for when we can CB punish the monsters after defeating them, I am looking forward to it.

Little Pigeon

Thanks for your kind words. However, there are two potential scenarios for punishment: Case 01: When Roza defeats the monster. Case 02: When the monster is captured, the situation will be more controlled, mimicking what happened to Tria. As Roza will be directing the flow of situation completely. Both cases will get a good variety of animations If Roza can do it, the monster will be able to do the same.