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Hello, everybody!

Well, after slamming through the last week since I posted Part 1 of my Dungeon Design series, I've now recorded and edited Part 2. It's mostly about Traps and Trap Theory (or at least my Trap Theory), as well as Rewards and Plot Objectives. 

I foolishly believed I could fit all of Part 1 in a single 30 minute video, and then have a second, 15-20 minute video just going over Traps (as dedicated "How to Do Dungeon Traps," videos appear to be popular). Hoo boy, was I wrong.

All in all, the whole series is 80 minutes total. Portions I planned to cover in Part 1 ended up being moved to Part 2 because it was so long. The Traps portion itself is 30 minutes, and I still had a few tidbits and personal anecdotes I couldn't fit in there. 

All that's left is I need to do the Subtitles, which should take me a few hours tomorrow. I plan to post it to the General Public this Thursday afternoon, but you can check it out now.

Next, I'm mostly sure I'll do a review for Righteous Bloods, Ruthless Blades, a cool Wuxia RPG we've been playing. It's been a hit with my players. But I'll know for sure what I'll record next a few days after this video goes fully live and I've had a few days to clear my head (The deciding factor in which videos I do when really comes down to what I'm in the mood for consuming my entire week).

Now that said, are there any topics you'd like me to cover? Game Reviews are limited to my personal play experience, but there's probably a few other subjects I hadn't considered or known there was a demand for. A significant number of my videos began with me trying to answer a simple comment and accidently writing a video outline.

Anyway, that is all for now. Thank you for all your support, and I hope you enjoy the video.

-Seth

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The second half of my series covering my philosophies and approaches to making RPG dungeons. Today we're covering Traps, Rewards, and Plot Objectives. But mostly, this is a huge video breaking down Traps. If you want to check out the books I mentioned: Grimtooth's Ultimate Trap Collection (PDF): https://www.drivethrurpg.com/product/151194/Grimtooths-Ultimate-Traps-Collection?affiliate_id=1017650 AD&D Catacomb Guide (PDF): https://www.drivethrurpg.com/product/16887/DMGR1-Campaign-Sourcebook-and-Catacomb-Guide-2e?affiliate_id=1017650 SUPPORT ME ON PATREON (Tip Jar): https://www.patreon.com/SSkorkowsky A heartfelt thank you to my 225 Patrons for their continued support in making this channel possible. ______ CHECK OUT MY NOVELS If you want to support my channel, or just want to read an action-packed Urban Fantasy about modern-day monster hunters and their sentient weapons, check out my four-novel Valducan series. They feature gun fights, sword fights, chases, monsters, and a smattering of horror. Audio book editions narrated by the badass R.C. Bray: https://amzn.to/3rehNnJ I also write pulpy Sword & Sorcery thief adventures in my Tales of the Black Raven series. It's 21 short stories packed with action, intrigue, and daring heroics. Audio editions read by R.C. Bray. https://amzn.to/3faj4cX And if you want a kickass and dark revenge story about a modern-day sorceress hunting across the multiverse for lost Carcosa, my novel Ashes of Onyx is available in print, ebook, and audio book: https://amzn.to/3sfh1IA If you enjoyed my stories, please leave a rating or review on Amazon, Audible, and/or Goodreads https://www.goodreads.com/author/show/4088554.Seth_Skorkowsky __________ MY PUBLISHED RPG ADVENTURES A Mother's Love (Call of Cthulhu 7e). This collection of adventures won the 2020 Gold ENnie Award for Best Digital Adventure Book: https://www.drivethrurpg.com/product/299661/New-Tales-of-the-Miskatonic-Valley?affiliate_id=1017650 Mysteries on Arcturus Station (Mongoose Traveller 2e). This is two adventures. One is written by me, and the other is my update to J. Andrew Keith's brilliant Murder on Arcturus Station: https://www.drivethrurpg.com/product/350034/Solomani-Adventure-1-Mysteries-on-Arcturus-Station?affiliate_id=1017650 And while I didn't write it (Marc Miller has that distinction), I did greatly expand and update the classic Traveller adventure Death Station to Mongoose 2e, which is TOTALLY FREE: https://www.drivethrurpg.com/product/380659/Death-Station?affiliate_id=1017650 __________ GOT DICE? Check out the Q-Workshop Seth Skorkowsky RPG Icons Dice, a 10-die set that I designed with Q-Workshop: https://q-workshop.com/en/rpg-dice-sets/1670/icons-seth-skorkowsky For individuals of the 12-sided D6: https://q-workshop.com/en/single-dice/1713/twelve-sided-d6-seth-skorkowsky __________ SHIRTS! Check out the Channel Store for some shirts: https://teespring.com/stores/seth-skorkowsky __________ FOLLOW ME ON TWITTER I mostly ramble about movies, tabletop roleplaying games, and random other things as they occur to me: https://twitter.com/SSkorkowsky __________ I HAVE A PODCAST Check out the Modern Mythos Podcast where veteran RPG writer Jon Hook and I discuss horror and gaming, especially Call of Cthulhu: https://modernmythos.libsyn.com/?fbclid=IwAR1_wArr3cKQhXj5GNv52s2Q-_gdM9yyq-0O-_dugpOYp3CsevyZiir5mBU You can find the podcast on YouTube as well (You should totally subscribe): https://www.youtube.com/channel/UCmk5Y_OheFJL7-Xgvx-REJA __________ As an Amazon and DriveThru RPG Associate I earn from qualifying purchases from those websites. #dnd #TTRPG 00:00 Intro 00:54 TRAPS 02:20 Obstacles 03:35 Puzzles 10:16 Threats 11:29 Actual Traps 14:20 Placement 16:08 Foreshadow Traps 17:32 Hazards 18:48 Tricks 24:01 Defining 'Traps' 24:53 Must Make Sense 28:49 Repetition is Boring 30:09 REWARDS 32:49 OBJECTIVES 38:45 Outtro

Comments

Anonymous

I loved part one so I can’t wait to dive into this. I know there will have to be quite a lag before this happens but if you run Free League’s new “Blade Runner” rpg I’d be very interested in your take on it.

Anonymous

One of my favourite trap gimmicks comes from Earthdawn. There is a kind of Horror in the game, a minor type called Scurriers. Their whole deal is that they make, fix and reset traps in old ruins and so forth so that they can feed off the pain and suffering from all the people who get maimed by the traps. I had players adventuring in a ruined city called Parlainth and they ran afoul of a springing blade trap. On the way back out of the ruins they got hit by the same trap again. The third time they reached that spot, they saw the scurriers resetting the trap. Every time after that they would remember the blade trap. It was great watching them build up this map in their heads of traps that these critters set up across the city, as it was much easier to avoid the traps since disarming them was pointless.

Seth Skorkowsky

Blade Runner will very likely happen. Aside from joining in on the Kickstarter, one of my players took the initiative to print, paint, and wire the LEDs for a Blade Runner Blaster for Jack to use in a video. This means I'm kinda obligated to running it for him. So far, I've only given it a skim, but my biggest concern with it is that it appears the game is more about being a Blade Runner doing Blade Runner things, rather than just the world of Blade Runner. There's a whole lot of stories and adventures that can be played with a world, like being Replicants on the run, or just some Cyberpunk style adventures.

Terrafan

I was the long time GM for my play group for a while, and in one of our games, I did the trope of 'kill the villain and the dungeon starts to destroy itself.' Only when the players got to the villain, one of the players said "guys, remember, if we kill this guy, the whole place is gonna go up". At that point I realized I had used that trop a few times before in other games we had ran. So now I keep a running tally of the tropes I put into stories to make sure Im not leaning on one or two things too often.

Seth Skorkowsky

Closest I had was when I was drawing a dungeon room and one of my players said, "Let me guess. It's an octagonal room." It was. Everyone laughed and told me how much I used octagonal rooms. It was then I started really paying attention to those details and stopped relying on graph paper so much for initial design. Even 20 years later, they still give me crap about it.

Anonymous

There is a True horror called "The Artificer". It creates traps and can even make living ones that feed on blood and pain and then can reset themselves. They also resist being opened. They describe the process of getting caught in a trap and when they try to open the jaws, felt like trying to wrestle a bone from a dog. It can horror mark people who fall into specifically awful traps.

Anonymous

Ah, yes. The Artificer is another good one. I've never actually used them, myself, but the lore is pretty evocative.