First 2.1-alpha release! ✨⚡ (Patreon)
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Sup!We've already uploaded the first 2.1 alpha release!It is unstable ofc and you can find some bugs, it's an alpha after all.You can download it on our Discord!https://discord.dragonminez.com/If you're subscribed to Patreon but you don't have the role on Discord, please open a Ticket!Here's the changelog tho:
### NEWS:- Added Ki Attacks from Masters and Custom Ki Attacks- Changed the Aura design and added support for custom auras (pretty sure it should work, but there's some testing to do)- Added new Ki Explosion effects- Remade *ALL* Saga Entities and added new ones from Buu Saga! (We're still missing some more, they're WIP)- Every Saga Entity now have more combos, more ki attacks, and more mechanics overall- Added Outlines support for Transformations (deactivated by default, check form config files)- Added a few new Toasts to make everything more easier to understand (still missing some sounds)- Remade Character Customization Screen and Hair Editor Screen- Sagas System (Both creation and Screen) has been completely remade from scratch. This is not fully done yet so rn there should be less quests than on 2.0.4, but we're planning on over 80 MAIN quests and 200+ SECONDARY quests- Changed a lot how we manage custom forms and custom races, now you can create a layered race, with custom hair/head types, body types, eyes types, nose types, etc, etc.- Completely changed the default Combat System, now you can do two attacks: Light Attack and Heavy attack. You can switch between them and do combos like x8 Light Attacks; x4 Heavy attacks; x3 Light + x1 Heavy; Hold Light attack to do a Charged attack or Hold Heavy to do a Charged attack.Combat System still far from being finished, needs to be polished a lot and does NOT have animations YET.
### FIXES:- (Needs Testing) Fixed animations being reproduced on other players on multiplayer envs- Fixed tooltip display on Menu being cut by screen resolution- Fixed Mastery over max, fixed mastery gain and tp gain on 0 dmg values- Fixed NaN values related to damage and health- Fixed Shadow Dummy being immortal- Fixed Hair Cubes being "cut" when curving them- Improved overall performance! (Personally got around +140fps on singleplayer and +120 on a 3-people server)
### CHANGES:- Rewritten TPGain formula (You get the same TP Amount, but now it is easier to understand)- Added a TPMultiplier value on Stats Menu- Increased Max TPs value from 2b to ~3.4x10^38- Changed how we store DMZ Player Data values to prevent crashing on wrong states :)- Revamped the level formula, now it is more "RPG" like, by default you know have a MAX LEVEL value instead of a MAX STAT.IE: If max level value is 10k, you can now get 40k STR, 10k RES and 10k VIT instead of being forced to level up every stat to 10k max.This is configurable ofc.
### SERVER/NERDY THINGS:- Refactored and reorganized a lot of classes, mainly the ones related to Player Data, please take a look at them now if you were modifying/using a script/mod related- Added DMZ specific logging on root/logs/ folder.- Added a /dmzdebug command to simplify player logging and bug reporting.- Rewritten a lot of packets to be more lighter- Rewritten a lot of classes, events and calculations to be a bit less CPU-consuming
CONSIDERATIONS BEFORE PLAYING THIS ALPHA
- Most Addons will not work now, since those addons were made for 2.0.4 and we changed a lot of things.- Ki Attacks are still WIP, they're not finished. We don't have made the attacks leveling system yet, and the charging attack animations are not done either.- Strike Attacks are on the way, there is none yet.- IT IS VERY NORMAL TO FIND BUGS, THIS IS AN ALPHA AND IT IS THE FIRST ONE. PLEASE DON'T REPORT BUGS RELATED TO OLD WORLDS, OLD CONFIGS OR OLD ADDONS.