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Strike Clash: When you cast a targeted strike skill and your enemy isn't right in front of you, you get engulfed in your aura and dash straight towards them. If you collide with an opponent who is also dashing towards you with a strike, you both clash and trigger a Strike Clash: time your right-clicks with the meter to win the struggle. Your clash strength depends on your STR and SKP (scaling with forms and release).

Winner: Instantly recovers their strike with zero cooldown.

Loser: Takes damage, gets knocked back, is exhausted for a few seconds, and their strike goes on cooldown.

Draw (Nobody wins): Both players get knocked back, and both strikes are put on half cooldown.

Strike Targeting: If you are locked onto an enemy, the strike will track them directly, even if there are other enemies nearby. Without lock-on, you will hit whichever enemy is right in front of you.

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Comments

Damian Gimeno

veo muchas cosas para skp y pwr pero poco para melee

Naruku2121

Quick question. If you already have an existing world and current update could you still update to the upcoming version? I understand a backup of your current world and all would be a good precaution given how extensive this update is shaping to be.