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Just a quick, short set I threw together as part of some more DLSS testing. Interesting, I think the poll reflects how I'm feeling about it - 70/30 feeling like it's not adding much. But that 30% is keeping me tinkering around. Luckily it's just a toggle with a couple sliders, so it's not a big time or effort commitment to incorporate into the scenes.

Anyway, I included both sets here since 30% of you said you liked the DLSS better. And for those of you who are interested in the weird technical side of all this, I'm finding that DLSS 5 cranks the ambient occlusion so much that I have to increase the intensity of light sources to compensate. But that additional occlusion seems to make fine details pop a little better. Also, I feel like in this set it really looks like DLSS changes the lighting direction. But NVIDIA says it's not supposed to do that. They claim it just changes how the light diffuses and casts shadows. Could be true, but whatever the case it makes the lighting and faces appear really different in some cases. For example, in the third image I actually had to adjust the facial expression in the DLSS version to get it to somewhat match the original. Whatever changed in the lighting and shadows made Ashley's expression appear a lot flatter and less surprised.

In any case, hope you enjoy! I'm still working on Sips of Summer, slowly but surely.

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