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Hey guys!

I made some changes to the liquid simulation of the scene shown in the previous post. So now the liquid is a little thicker. However, because of this, I had to add new properties that further slow down the simulation time. It is currently running for more than 60 hours and still has approx. 21 hours.

The problem with simulation compared to rendering is that it is difficult to calculate in advance how long it will take. That is why, unfortunately, I cannot say when everything will be ready. I'm trying to hurry with it, of course, because the usual Halloween short film is coming at the end of October.

The best solution? https://imgur.com/a/hYhuQx1

I will add a few drops of modeled c-u-m.

The simulation is still running on both machines. I will not post the second half of the film separately, just the whole thing, but I will post WIPs about the liquids.

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Comments

Mav

I think it's really coming along and will be worth all the time and effort! Are you thinking to do some static "fluid" textures on her face and what not?

margoyle

by the way, what happend to the 50k celebration "giant-butt-plug"-special? did i miss anything?

wildeerstudio

Well, now I'm doing something else. But I will finish.