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Hey guys!

So, it is certain that the Halloween animation will not be ready for Sunday night. I don't know when it will be ready. :(

What's the problem? Now Blender doesn't want to render Flip fluid simulation with motion blur. It simply exits. Afterwards, I looked to see if the matter could be solved by compositing. And there is a way. But even there, if I add the Vector and Z data, the whole thing crashes in the same way. It does this on both machines. This is a problem because I have been rendering like this until now, so 90% of the finished images have motion blur. f*ck yeah!

The other thing. I have to admit that I made a mistake too. The c-u-m in the mask is dark in color. Clear without mask. If I put it behind "glass", it gets dark. And I just noticed this now. I was able to fix this. But quite a lot of frames have to be re-rendered.

Here's the problem: https://imgur.com/a/zmwCx3s

But actually, the c-u-mshot simulation is not finished yet. It will be ready sometime during the night. I had to start one over again in the morning. And I still have to work with it for 1-2 hours before I can render it.

So... I'm going to start re-rendering the c-u-m problem now. I will try to find a solution for the motion blur on Monday. And then I can just keep going.

Have a better weekend!

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Comments

Joey Zenga

We all have our setbacks in live, its what builds character, its what sets some apart from those that give up too easily. Take a good rest, heck get wasted, tomorrow is just another Glorious Day....

Mr. J

Yeah what Joey says 👍 By the way this image is definitely something ;)

soulbreakersun

quality needs his time so dont worry :D

Ironwolf

Take your time. Perfection requires patience.

Ajigasawa

The first image of the mask in action 👀

Tess Tickles

No idea wtf any of that means but take your time. Don't post until you're ready

margoyle

Try this:1. Copy the whole Scene Into a New Project File Or. 2. Reinstall Blender. Or3. Really: Do MB in Post!!

AnDiff

Hi Wildeer - maybe this is useful? Hello Blender Artists, We are sending this message to update you with a solution to a recent issue that has been causing frequent Blender crashes when running simulations with the FLIP Fluids Addon. This issue is relevant to artists that run systems containing NVIDIA GeForce RTX series video cards. In this message we will detail the issue and the current solution to this problem. Issue Summary: Beginning in early November, we were made aware of an issue where baking a simulation using the FLIP Fluids addon was resulting in frequent Blender crashes. While troubleshooting the problem and gathering feedback, it was found that this issue was not related to updating to a newer version of the addon or Blender, but was being caused by a change external to Blender. This change suddenly began causing crashes across all version of Blender and the FLIP Fluids addon. After troubleshooting, it has been found that this issue was being caused by a recent NVIDIA GeForce RTX driver update. Specifically, the "Game Ready Driver" version was determined to be the cause of the issue. This driver was causing an interaction between the addon and the Blender UI/Viewport that would trigger a crash - typically within a few frames after beginning a simulation. --- Issue Solution: The current solution to this issue is to update your NVIDIA GeForce RTX drivers to the "Studio Driver" version which is typically more stable for content creation software. You will be able to download the latest NVIDIA drivers and specify the "Studio Driver" download type in the manual driver search here: https://www.nvidia.com/en-us/geforce/drivers/

wildeerstudio

Thanks, yes that was another problem. I also encountered this. ;)

Joey Zenga

X-mas cumms early 🤘