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Hey guys!

Blender 4.0 was released this week. I tested the new features and ported Gatekeeper to this environment. A few things had to be changed. I also updated Lara's rig, because now the rig layers have been renewed and the old one was no longer usable. I had trouble with this anyway, so I'm glad I finally did it. You can download the new model version soon. Also, a new color profile and AgX has arrived. This promises even more of a real camera colorspace. The skin shader has also improved a bit. Unfortunately, Eevee Next only comes with version 4.1.

After the conversion, I made a render image: https://files.catbox.moe/4gd3fy.jpg

It's not quite perfect yet. For now, the new Blender is pretty stable. And in the next post I will bring the final GK P4 scenario. But I have one more pose to think of...

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Comments

Martin S

Cool stuff! I know my way around most of the popular DCCs and render engines in particular. Blender is the one big exception, I've never had the time to dedicate to learn. So I was wondering - Do Cycles and Eevee have enough of a parity, so that you can do most of your stuff in Eevee, but render only specific passes in Cycles(of stuff that Eevee does not support), and get best of both worlds in compositing? Also, have you experimented with 3rd party engines for Blender? Renderman maybe, or Octane...? Octane in particular, as it is pretty damn fast being a GPU path tracer.

wildeerstudio

Yes, this is basically how I do it. Eevee is the base, but if something doesn't work well here, I'll transfer that layers (cum, glass) to cycles. I did a lot of comparisons and I can see that the Cycles render is better technically, but Lara is prettier with Eevee. I can not tell. I'm keeping an eye on other rendering engines. Octane, redshift. But I haven't really immersed myself in it yet.

Martin S

UE5's path tracer is worth giving a look, too :) On the topic of Cycles/Eevee... true. It is made to provide a good result, faster/earlier with Eevee. Complex realism takes time in setup iterations, so it is understandable that it will take longer to make it look nice with Cycles. But at the end of the day, the overall result will be more consistent and predictable, while rasterizers like Eevee will always have a case where they break and/or act weird. Granted, Eevee does fare well in that regard, from what I've seen. :)

wildeerstudio

I will definitely try UE5. It's very interesting and has a lot of potential.

Adam Felmer

Gatekeeper 4 release date?

C.L.

Hi! I am not a total idiot with blender. But is it just me or is Blender 4 more complicated than previous versions? I am Sorry for Asking, i have activated the pose plugin. But most of the stuff in the scene menu is greyed out and wont show. Is there any written dokumentation on how to use blender 4 or do i need some additional plugins? Please be kind, blender forums usually are very harsh and demand the "mystic blender knowledge" i dont have. I use Blender on and off for the better part of 8 years for sculpting. But never ever have i understood how to pose anything. Wildeer i love your work and i await patiently your next release. ;)

wildeerstudio

There isn't really a difference. Of course, the plugins must be updated. :)

C.L.

I know you are busy, thanks for the quick reply! ;)

C.L.

Yeah i just checked, i know that one. Wasn´t any help. Anyway thanks for your help. I will give up (again) and try again in a later release. Maybe it will get more usuable in a few years. Wont bother you again with it... cheers and keep up the good work!