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After having awoken much larger than when she went to sleep, our heroine discovered she could still keep her new super hero status a secret, as she was able to shrink back down to normal sized. Though, upon engaging her super hero transformation she found herself becoming even bigger, to the point that her shirt burst from her body. With time she would discover she could hold her body at different sizes if she wanted. Something that she would use to great effect in her new job position of Insider Bodybuilding Reporter.


IMPORTANT: I will be away from the 1st to about the middle of that week. The 4th or the 5th most likely.

This piece ended up only being 11 frames, rather than the 16 that I've been doing often more recently, because of this time away. I've been trying very hard to make sure the content keeps flowing while I'll be gone. At the time of writing this I have through the 1st scheduled, but by the time you're reading this I should have at least through the 5th scheduled.


Back to the piece at hand... By popular demand I decided to try to do a sequence with the girl out-growing her clothing. This is about as good of an effect as can be achieved in Daz without making custom assets. Which would drastically slow down releases to make, and which I am not very good at making. And, unfortunately, Daz's cloth simulation isn't able to simulate cloth getting to its breaking point, and then actually breaking. When Daz tries taking cloth past its breaking point it usually crashes the sim and leaves the cloth vertices exploded all over the character/scene. And, while clothing exploding off the character sounds good, exploding vertices looks more like a poorly rendered shrub than breaking clothing.

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