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So, if you read the edit I made to the last piece, you might've noticed I mentioned that I was inspired to create some new morphs. My morphs up to this point have all been created in Daz Studio, which makes doing anything particularly interesting a pain to create. But, Daz supports creating morphs in other programs and importing them onto the Daz figures.

With all that in mind, I decided it was finally time to pick up Blender. I have used Autodesk's Maya fairly extensively, but Blender always seemed strange with its insistence on doing everything with hotkeys. But, in actually trying to get into Blender I found I could adjust the interface and many of the keybinds to be more similar to how Maya and other common industry programs do things.

Once I had all that figured out, it was time to test out making a morph target in Blender for import into Daz. This involved exporting the Genesis 8.1 Female figure out of Daz into Obj format and then importing it into Blender. Then I used the Sculpting tools to create the above morph as a quick test of this whole process. After which I exported from Blender back to Obj format and used the Morph Loader Pro utility in Daz Studio to add the morph to the character. Those steps are basically what I did, though there are more specific steps, and it required a fair bit of trial and error to get the process correct for what Daz wanted.

And, again, this morph was really just to test out the process, though I did use it already in the Bathroom Bliss piece that is releasing alongside this. I hope to create some more morphs in the coming days to improve areas that I feel need more work/morphs.

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