Devlog #7 (Patreon)
Content
I'm back again with another devlog and I've mostly been learning about perspective, which turns out to be some form of unadulterated torture. So here we go!
I honestly can't believe the levels of tomfoolery that my past backgrounds have had, but I made lots of updates to the cabin, so I'm making Jim's house real nice and cozy for all of us. Just like in my devlog header, I really was doing perspective by vibes, which turns out to be a little wonky. Again, it's nice to see my skills improving so obviously. but it is hilarious and charming looking back. I had to redo the entire living room area because it just made no fucking sense with perspective and Jim's sprite. I've been working as hard as I can on those and hopefully these backgrounds will be able to take me to the end of the game!
The same goes for Jim's sprite. I've been working very hard on refining everything and making things consistent, which hasn't always been my strong suit. So I'm still working on him, but I'm in a pretty good place where I can show you guys now. Hopefully once I tie down his sprite, I want to at least go for a couple more in-game days before I revamp all of the art haha. I took an embarrassingly long amount of time working on his face to make it feel like Jim, if that makes sense. I literally spent days working, going insane, on his face proportions until I was happy with it. And I still might change it around a bit more. So don't get too attached to this face lol. I had to show you guys this bc it was killing me. It looks like the Jim's are gossiping about you lmao.
When I start losing steam while working on the game assets, I give myself a little treat by taking off clothes on the sprite lmaooo. Truly, it's been very effective as a motivation technique. I 100% recommend it.
It's a lot of fun rendering all of these art assets, but it does take a long time. So I appreciate everyone's patience with me. Cheers. -Remina