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So, we've got 4 weeks until October. Ideally, I'd like to publish a working demo within the first week of the month. I don't need a super fancy presentation - like a proper title screen or even background music. All that's really important is that the game plays the way it should.

Here's what I want to do:

Additional Tiles: Some new level design sprites for more visual diversity.

New Traps: Perhaps some spikes or objects that can fall from the ceiling upon proximity.

Game Over: An evocative illustration depicting a defeated Elayne.

New Levels: Perhaps 2-3 levels (or rooms) seems like it could be a good amount.

Extra:

New Sub-Weapon: Perhaps a replacement for the axe, something that shoots upwards.

Finalized Sub-Weapon Swap System: Right now there's no way to pick up new weapons.

Boss: This I'm a bit less certain about... It might be a bit more involved than I can do now.

These extras are not essential, but would be nice to do if there's time to do so. I haven't touched the project in several months, so I could handle doing more advanced stuff like boss enemies... I can consider anything extra (and any bug fixes) after doing the essential stuff first.

Don't forget to eat & sleep.

Comments

MothMoon

I love the game over idea. Maybe down the road you can toy around with different game over screens for different levels/defeats