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Here’s the latest development update.

1. New Map “Cable Cave” Map Tiles Completed

The map tiles for our new area are finished, so we can now begin building the stages.

Cable Cave consists of:

White Server, surrounded by electrical circuits and cables

Black Server, wrapped in darkness and ghosts

Bridge, which connects the two servers by cables

The White Server has more traps compared to other areas.

The Bridge connects the two servers. It contains fewer traps, but there are many holes, making it easy to fall.

The Black Server has no electricity, making it extremely dark, and unique enemies dwell within it.

More maps will continue to be added in the future.

2. New Enemy: “Noddy”

I rushed this one out yesterday, lol.

Noddy is a lost soul wandering without a body. Physical attacks do not affect him at all, and he will relentlessly pursue the player until he devours them.

When the player is spat out, they are left in a sludge state.

https://youtu.be/y6X7DczAwDsCurrently, due to a settings mistake, it’s very difficult to escape from it, but it will be adjusted to be much easier upon implementation.

https://youtu.be/s3ukSA7HT5c

If you run out of strength just like that, then...

3. New NPC: “Karakuri”

This is Karakuri.

He’s a robot who has existed since long before Junk City was built, and he works as the caretaker of Cable Cave. Because he has lived for so long, he apparently knows a lot about the world’s history and past events.

How he will interact with the player… please look forward to it.

Bonus

Due to certain circumstances I can’t show it fully yet, but I drew an NPC’s belly extremely well, so here’s just a tiny preview.

Please look forward to seeing the full version in the main game.

No really, it turned out super erotic...

4. Smaller-Scale Game Development

In case I’m unable to continue updating the more fetish-oriented content, I’ve been simultaneously working on the graphics for a task-management mini-game.

It should be finished around the start of next month, or maybe the end of this month.

The goal is to monitor cameras and prevent monsters from breaking in until time runs out.

5. Planned Updates

Cable Cave stage creation

Bazel’s Atelier minimap

Bug fixes from submitted reports

NPC implementation

Story completion

I’m aiming for a release by the end of the year, but I will report again once the schedule becomes clearer.

That’s all for now.Thank you for your continued support!

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