[Progress] Rein's Animations Complete (Blood Fang, Hypnotic Mating Restraint, CV, and More) & 瞬閃光(Syunsenkou) Effects (Patreon)
Content
*Warning: This update contains gore-related content.
The corresponding animations are listed at the bottom of this post, so please avoid reading further if you are uncomfortable with that kind of content.*
Rein's animations have finally been completed!
The only thing left now is the visual effects. Once those are finished, I'll start implementing everything into the game.
With that said, here's the latest progress report.
1. Hypnosis Mating Restraint & CV
A continuation of the previous update.
If you get hit by a Sleep spell, you'll enter a drowsy state and become completely vulnerable, eventually leading into the mating restraint sequence.
If you're unable to break free...
Mating Loop
CV Only
CV Loop
2. Other Animations
Flare Breath
While Rein is in Staff Form, he will occasionally use Flare Breath to pressure the player.
Staff Form is also planned to be the phase with the heaviest projectile patterns.
Armor Break
If Rein remains in Sword Form without being forced into JK Mode, he will unleash an extremely powerful slash attack.
The dodge timing is planned to be quite demanding, so you'll want to trigger JK Mode before he can use it and prevent Sword Form from continuing. (A similar move is also planned for Staff Form.)
Stagger
He's adorable, isn't he?
Downed (Victory State)
Also adorable.
瞬閃光(Syunsenkou) (Effect)
This is one of my personal favorite animations :)
Incidentally, it shares a similar shape with the sealed sword he carries.
3. Planned Updates
I'll cover this before getting into the gore-related content.
* Creating visual effects
* Slashes related to 瞬閃光(Syunsenkou)
* The greatsword used for Armor Break
* Dragon Fang Explosive Flame Formation, Weakness, and lightning effects (may reuse existing assets)
* Assisting with another project
* Beginning implementation of Rein into the game
* Fixing bugs reported by players
— Gore-related animation report beyond this point —
4. Blood Fang
*Note: The ending appears slightly unnatural because the in-game presentation has not yet been configured.
It will be properly integrated in-game, so please don't worry.*
If Gale Strike connects while JK Mode is charged beyond a certain threshold, the attack will transition into this move.
While the target is restrained, Rein continuously restores HP. (If Gore Mode is disabled, this move will be replaced with a high-healing OV attack.)
If this attack delivers the finishing blow, the screen fades to black, and only scattered bones along with a satisfied-looking Rein remain on screen.
(Man~~~~ I wish I could get bitten too~~~~)
Blood Fang Loop
That's all for now.
I'd really like to get everything implemented into the game before the end of this month.
(Actually, I've been itching to work on the game side of things already, haha.)
Thanks for your continued support!