[Fetish-Free] Slowly Kicking Off a New Project (Patreon)
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フックショット (DEBUG) 2026-10-13 22-07-03.mp4
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Note: The images used to explain the concept in this post were generated using AI.
I’m also using AI strictly as a development aid for this project, such as asking for sample programs as Python learning materials or asking questions about Godot functions. (Of course, none of the sample projects themselves are being used in this project.)
Thank you for your understanding.
I know I said I was going to take a break...
But I just couldn’t hold back my curiosity!
1: Progress
I’m currently working on a grappling-hook action mechanic in Godot.
I’ve been learning programming with help from AI and improving the system myself, and I’ve managed to get it this far.
フックショット (DEBUG) 2026-10-13 22-07-03.mp4
It still doesn’t feel quite satisfying enough, so I plan to keep refining it.
I’d love to create an enemy that swallows the player whole by the end of the month, but that might be a bit too ambitious...
2: Goals
The concept image was also generated using AI.
I originally planned to draw it by hand, but work has been exhausting lately, so I took the easy way out...
Please forgive me! I’ll be doing almost all of the actual development myself.
I don’t know if I’ll be able to pull it off, but I’m thinking of making a game inspired by R.E.P.O., where you gather food inside the home of a dragon lady while trying to reach the very top of the shelves.
For example, you might gather food while the lady is asleep. But if you get greedy and spend too long collecting supplies, you might suddenly notice a gigantic eye staring at you from behind the shelf...
Or an enemy might swallow the tip of your rope. Unless you cut it loose, you’ll slowly be swallowed along with the rope!
And if you need to survive another night, you’ll have to collect more food than the required quota. If you fail, you’ll be deemed useless and banished to the lady’s dinner table as a way of reducing the number of mouths to feed.
I’ve got all sorts of ideas!
I want to take my time and build this game properly, so development might take a while. I’d really appreciate it if you could follow along and see how things progress.
3: About This Game
For this project, I’d like to try a different distribution model from my previous games.
During a limited early-access period, supporters will be able to download the game by providing support. Once that period ends, the game will be distributed as paid content.
The reason is that I want to create more ways to secure funding, even if only a little, as I work toward my dream of making game development my full-time profession.
I really enjoy my current job and find it rewarding, but I still can’t let go of my dream of making a living entirely through game development.
I’m not planning to quit my job just to pursue that dream. Rather, I want to keep my motivation up by taking small steps toward it.
In return, I intend to make sure the game is properly polished and complete, so I hope you’ll look forward to it!
Thank you for your continued support.
That’s all for now.
Sorry this post got so long, but I’ll keep working on the game itself, so thank you for sticking with me!