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Hello dear Supporters,
I've just started a new playthrough. If you want to play along: the initial save game is attached below, just sync mods and set a belt speed modifier of 0.8 in the mod settings. (read instructions below)
Let me outline what my goals and aspirations are this time:
SOMEWHERE IN TIME:
After 1 Million eSPM I want to change things up and play my own rebalance mod 'AVADII Rebalance'.
This mod makes the game harder (not the combat or enemies) by tuning down the imho most overpowered space age mechanics e.g. productivity bonuses.
With it, hopefully Space Age will feel a bit more like 1.0, with bigger factories, ore expansions and TRAINS!
I'm playing the preset Deathworld on Seed 777354685, Harcore (my engineer must not die), I don't want to use old blueprints (designing new ships yeha!) and no main bus allowed. I want to delve into building beautiful train bases. The Rebalance mod makes trains better by enabling quality for wagons resulting in more storage space.
Additionally I use the mod 'Belt Speed Multiplier' with a 0.8 multi to make belts slower, another change in favor of trains.
So, if you want to play the exact same game you have to edit the mod settings and set the 0.8 belt speed multiplier.
Settings & Mods overview:
Seed: 777354685
Preset: Deathworld
Rules: Hardcore (engineer must not die), Focus on Trains, No Main Bus, Build Beautifully
Mods that change gameplay:
AVADII Rebalance
Belt Speed Multiplier (x 0.8)
Mods that don't change gameplay (utility or visual):
AVADII Essentials (speed up game, clean concrete, biter nest remains removal)
Belt Glow (glowing belts at night!)
Light Overhaul (darker nights, new lighting LUTs)
No Power Icons (I dislike blinking icons while building...)
Rate Calculator (for obvious reasons...)
Visible Planets in Space & Valerians Planets (should be part of the vanilla game!)