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The first episode of my new run "ALPHA CANIS" just dropped on YouTube!You'll find the YouTube Video-Playlist here: https://www.youtube.com/playlist?list=PLTa6_kfCxJxEBelow you'll find the Blueprints used for this base.

The savegames for RARE + Supporters can be downloaded here:https://www.patreon.com/AVADII/posts/alpha-canis-162615119

Blueprints:

Latest Update: Version 1.7 - October 13th 2026

On Factoriobin:version 1.7 https://factoriobin.com/post/2znqf7version 1.6 https://factoriobin.com/post/kak0lhversion 1.5 https://factoriobin.com/post/nd0fg8version 1.4 https://factoriobin.com/post/btmne5

Or as attachments below...

Files

Building a Space Age MEGABASE! — The Perfect Starter Base (Factorio 2.1)

Starting a brand new Space Age MEGABASE run in the new Factorio 2.1 update! In this first episode, we optimize our starter base layout and push for fast red and green science packs. 🚀 Support the series on Patreon: https://www.patreon.com/AVADII Chapters: 00:00 A NEW Start & Mining 03:16 Smelting 05:58 Gears & Green Circuits 08:43 Red & Green Science 10:55 Steel Smelting 13:05 Removing Biter Nests 14:29 Unlocking Oil Products 16:12 Outro

Comments

Matt Herr

Says content not available from the UI here. Sadge

Rex Kujo

I'm looking forward to watching it. Always enjoy your content

AVADII

That's weird. You mean the video itself?

Matt Herr

Yes, grey YouTube box stating "video is unavailable" while attempting to view in the paytreon app. YouTube actually worked

Rygulas

Can I ask what the difference is between the 0.1.0 and 0.2.0 factoriobin links? Apologies if it’s been said, I’m a new patron!

AVADII

Hey, thanks! It's the state of the blueprint library at this point in time (when the base was at version x.x. As the base is growing more stuff will be added, e.g. Vulcanus prints, Gleba and so on.

Rygulas

Ah that makes sense, thank you! 🙏 Love your content!

james harris

dumb question, how do I get access to 2.1?

Dale Aitchison

Assuming you're running the game via Steam (if not I can't help you, sorry), you have to enable the "experimental" version. Right click on the game in your library, go to "Properties", then "Game Versions & Betas", then enable the "experimental" version you prefer. I don't know what they all mean so I just have the "Latest 2.1 Experimental (2.1.17)" selected and it's working just fine. You may read this after they've progressed past 2.1.17 and would see a newer version.

james harris

Thanks. I bought the macOS version, so I don’t think I can update until it’s out of experimental release.

Dale Aitchison

I'm pretty sure there are ways to do it, I just don't know the specifics. I imagine your install gets automatic patch updates, bug fixes and the like so I would think getting the experimental branch going isn't locked away. I don't know your particulars, but I typed "factorio macos update to experimental" into a search engine and got some results. Be advised some mods aren't compatible with experimental yet and I *think* once you go experimental you can't go back to a 2.0 save but please don't quote me on that. I just deleted all my previous saves and started a clean playthrough on 2.1 experimental so it wasn't a concern. Good luck!

Timothy Rupe

It would be great if the blueprints for the Gleba rare items could be included. It's not clear from the video how the inserters are wired up, or the reason for it.

AVADII

Included in version 1.3+

AVADII

That should be possible by making a dummy Blueprint of a requester chest. Actually a good idea. Will look into that tomorrow and provide an upgrade.

AVADII

v 1.4+ now contains an epic requester chest blueprint containing all logistic groups.

Jason Katzner

Am I missing something? I don't see yellow science in any of the books.

AVADII

I never set up a large yellow science subfactory, since it's not really required for all of the productivity research tech. You need one? I can fetch something out of one of the savegames for you. Normal quality i guess?

Jason Katzner

Yes, thank you! I'd appreciate it for sure. I'm mostly looking for how best to integrate foundries into yellow science.

AVADII

Added yellow science to the latest blueprint export. Early game - Vulcanus. Took those subfactories I used from the older saves.

Tony Van de Veire

@Avadii 1.7 blueprint book adds your legendary ships thx for that but do you have a rocket launching version for the one heading to Aquilo or not planning on adding the new layout for that ship?

Tony Van de Veire

Side note. bit sad to see the blueprint of the gleba upcycler not in the book. guess i'll have to copy it from your video

Mario

Hello! New subscriber here. Thank you so much for sharing your blueprints, but I do have a comment on it, some are not clear as to what is neede or how they function. Specially as someone who does not understand the Circuit system its sometime hard to know. Just maybe a display unit to show what plugs where as a suggestion for future.

bOli (edited)

Comment edits

2026-10-25 08:00 There seems to be a mistake in the v1.7 blueprints -> Mid Game -> Space -> Asteroid Gambit MK2: The ship will not fly due to lack of fuel, because below the bottom right corner of the space platform hub, there are 3 inserters with wrong conditions them that prevent them from working: One should load iron onto the belt to make Thruster Oxidizer, whereas the next one should transfer ice to get the water necessary for the same Thruster Oxidizer, and the third inserter is filtered to something that does not make sense for the chem plant at all - I suspect it's a copy/paste error.
2026-10-21 17:31 There seems to be a mistake in the v1.7 blueprints -> Mid Game -> Space -> Asteroid Gambit MK2: The ship will not fly due to lack of fuel, because below the bottom right corner of the space platform hub, there are 3 inserters with wrong conditions that prevent them from working: One should load iron onto the belt to make Thruster Oxidizer, whereas the next one should transfer ice to get the water necessary for the same Thruster Oxidizer, and the third inserter is filtered to something that does not make sense for the chem plant at all - I suspect it's a copy/paste error.

There seems to be a mistake in the v1.7 blueprints -> Mid Game -> Space -> Asteroid Gambit MK2: The ship will not fly due to lack of fuel, because below the bottom right corner of the space platform hub, there are 3 inserters with wrong conditions that prevent them from working: One should load iron onto the belt to make Thruster Oxidizer, whereas the next one should transfer ice to get the water necessary for the same Thruster Oxidizer, and the third inserter is filtered to something that does not make sense for the chem plant at all - I suspect it's a copy/paste error.

AVADII

Weird. I just copy pasted the blueprint from 1.7 book and it works just fine. Are you maybe on version 2.0? I've already had this problem multiple times now where blueprints from 2.1 are not compatible with 2.0 unfortunately.

AVADII

Newest version should contain it. I think I added it in 1.7

AVADII

What do you mean exactly? The new "Space Invader" for Aquilo? If so, I'm not planning on transforming it into an Aquilo version.