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Version 0.9.4 is now interesting and stable enough to be released as a PTB. This is both so we can get feedback and so you can have a bit of fun while we continue development.

You will be able to download it through our website when it comes out: https://shutokorevivalproject.com/

If the download is slow, please clear your cookies or try through mobile data or VPN.

This is the current state of the track. All new areas you can see are still WIP but please let us know of your thoughts and bug reports.

If this is your first time here, please join our Discord at https://discord.com/invite/shutokorevivalproject for help with installation, access to our game servers, access to more car and track mods and of course the community. Everything is free.

Changes to the track name

If you missed the previous posts, we have made changes to the name of the track (and consequently the name of the track folder). The track has been renamed from shuto_revival_project_beta to shutoko_revival_project_094, where 094 corresponds to the version of the track and will change with every release. In more detail:

Having the track's version number as part of the folder/track name will allow users to keep multiple different versions of SRP installed in their systems at the same time. This prevents users from mixing old and new track versions. It also allows them to join online servers that run older versions of SRP, which is a common occurance as not every community is able to keep up to date with track releases. Older SRP versions will be kept on the SRP website for everyone to download and use.

We dropped the "beta" from the track name. We feel that the "less than 1.0" version number is enough to show this is still a work in progress.

Track Changelog

New Areas

Added Hakozaki PA (model donated by 90sGDSP)

Added basic version of Yoyogi between Shibuya and Shinjuku (WIP)

Added basic version of Aqualine (WIP)

Added Oi PA Northbound

Visuals

Added missing signs in Yokohane

Repaired messed up overhead sign structure in Yokohane

Straightened out a weirdly squiggly bit of road in Yokohane

General touchup on a ton of very minor issues in Yokohane

Fixed incorrect streetlight distant emissive settings for Mirai and Shinjuku

Updated details in Oi PA Southbound

Many material and UV mapping fixes on buildings in Bayshore & Yokohane

Some Bayshore tunnels got upgraded wall materials. Some minor model changes were also made

Belt line got some more red road sections

Added lighting to some POIs and signage (Experimental - Only works with "ExtraFX" enabled and no VR)

Fake interior lights shader for most buildings

New Belt Line got some more red road sections

Added animated Shinkansen (model by Takeyoh)

Gameplay

Heiwajima tollbooths corrected from 4 lanes to 6 lanes.

Daishi tollbooths corrected from 4 lanes to 5 lanes.

Bayshore Southbound tollbooths corrected from 4 to 5 lanes.

This means lanes are now tighter

Daishi PA has additional barriers, forcing you to go trough the tollbooth, before reversing into the parking area, like IRL

Smoothed unrealistic kink in Edobashi which could cause cars to get air. The road now matches IRL better.

Physical mesh has been remade to be more consitent across the whole map

Performance

Merged common signs in Yokohane

Redistributed models across Shinjuku, Shibuya and Yoyogi. Shinjuku and Shibuya now have seperate kn5s. Shinjuku Crossing area has been merged with Shibuya route. New LODs on these areas.

Redid LODs for all areas. Might cause popping

Split C1 into chunks, optimised for performance

Release Event

A few hours after the file is available on our website, we will be hosting a multiplayer event on one of our servers. In the event, we will explore the map together. Our event organizer, Clawie, even managed to bully most of the SRP Staff to join this event aswell, so you will get some inside informations and can ask questions to the map makers.

Please read this Discord post to learn about what you need to join and the times.

What's next?

Finishing the WIP areas of this PTB is our top priority. When those are done and we've had enough of fixing our backlog of reported bugs, another PTB will be released and if thats deemed stable enough, it becomes the "Stable" release and the circle begins anew. Its pretty early to say how things are going to go but we arent going back on our promise of adding Daikoku PA in the track eventually. Umihotaru PA on Aqualine is looking more and more feasable too.

As always, thank you all for your patience and support to the project and an especially big thank you to the Patreon subscribers that help with the project's servers and other expenses. For the free members reading this, please consider subscribing to get preview posts for upcoming versions, behind the scenes posts and a special Discord role.

From the whole SRP team: Happy holidays, happy new year.

Files

Comments

planetos

awesome!! cant fucking wait to play the new areas!!!

Steven Lee

I’ve been a Patreon from the start of the project. You guys have gone above and beyond 🫡

Patrik Stridlund

Thank you guys for all the hard work that you're putting into this. It's very much appreciated. I actually was part of the tour! It was a mess, but in a fun way, lol! Happy holidays!

RSS007

Hi there. I would like to know how to make it work in Crossover (26.3) on a M3 Max. Because there is an error saying "Track not found"