Shutoko Revival Project 0.9.1 Released! (Patreon)
Content
Shutoko Revival Project v0.9.1 is out!
Changelog:
Areas
• Added Shinjuku route (Route 4) from C1 all the way to Shinjuku railway station.
• New ground level junction in Yokohane to be used as a turnaround point.
Gameplay
• Added Yoyogi PA spawn and layout.
• New and fixed minimap.
• Added random bumps and imperfections to the roads to make driving more interesting. Bear in mind it is still pretty rough because of the 32bit physics engine and SRP's size. A fix is being worked on by CSP.
• Removed some unnecessary barriers.
Visuals
• All new building materials and textures as well as improvements to materials and textures throughout the track.
• Added more landmarks from WWMT5 in Yokohama.
• Added animated trains and ships.
• Fixed 100s of graphical issues.
• Shibaura PA visual enhancements.
• Fixed building UV maps in Yokohane and Bayshore.
• Added more realistic fireworks spawns across the whole track.
• Added lighting to some points of interest.
• Many lighting and track config fixes.
• Fixed missing specular highlights on cars from track lights.
Misc
• Drag and Drop installation support. Just drag and drop the 7zip in your Content Manager.
Performance
• Drastic performance improvement.
• Updated physical mesh.
• Updated collision mesh.
• New LODs throughout the track.
Known bugs
• Due to what we think is a CSP issue with reflections, adjustments were made to building materials. As a result, glass buildings have blurry reflections.
• Building materials look faded and blurry from a distance at night.
FAQ
• Do I need to delete the older version(s)? Yes.
• Where did the Time Attack layout from the PTBs go? It will be released as a separate download along with some other goodies in the near future.
• How do I install this? Just drag and drop this on Content Manager (or place the folder in your tracks folder).
As always the files are in our Discord:
https://discord.gg/fTW4BDa7R5