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Hey everyone, here's the next devlog! Finished implementing wave function collapse for terrain generation, along with some dungeon generation and a peek at the first piece of commissioned music :)

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A new way to generate worlds

If anyone out there is interested in going to school for gamedev check out my sponsor SNHU: https://snhu.edu/wattdesigns This is my first time messing with Wave Function Collapse and I think I've got some tweaks to make, but it looks pretty good so far. Make sure to stay until the end for the music sample! Speaking of which, here's all of Ricardo's stuff: https://linktr.ee/rmdcompositions 0:00 - Intro 0:28 - What's Wave Function Collapse? 2:23 - Implementing WFC 3:19 - Sponsor 4:06 - Making it faster 6:05 - Blending biomes 7:15 - Generating Dungeons 8:19 - Future Plans 8:31 - Music Sample 10:05 - Outro -SOCIALS: Steam: https://store.steampowered.com/app/1688640/Cleanup_on_Isle_Goblin/ Patreon: https://www.patreon.com/WattDesigns?fan_landing=true Discord: https://discord.gg/TM8n7ENJPa Instagram: https://www.instagram.com/watt.designs/ Twitter: https://twitter.com/WattDesigns Isle Goblin Website: https://islegoblin.com Personal Website: https://www.kilowattgames.com

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