Home Creators Posts Import Register Favorites Logout

Content

Decided to post not the most recent thing added, but still a spoiler-ish thing about few features game has (won't post it to twitter for now). 

Custom level and module logic can add extra bars there ^As I mentioned before, it will be possible to hide it and show logical variables here. 

Just like before, I think of this game as an engine for other games too. But this time I think I have more skill at implementing such stuff.

Still working on game-server interaction logic when it comes to custom skins, permission access, permission access delegation to servers etc.

Files

Comments

DukeofLeet

Good good, Im liking that gadget list. It would be great to see a bunch of different grenades or tools to use in the campaign. Especially if there was a grenade that was a one time use virus pod bomb, I always enjoyed getting that weapon near the end of pb2, it would be nice to be able to buy a grenade that had the same payload earlier in the game.

LazyRain

Not sure what is that pale red part on the right side of the character health bar. Hm, that's a lot of grenades. How will we able to swith between them? I guess there will be wheel that opens by holding a button. I can recognize some of them. Shield, time warp, smoke, explosive, acid, ? , ? , virus, freeze, freezing (?) virus, lamp, fire, turret. Also I see that before usual grenades there is icon that points on the type of throwable gadget. Same for the turret grenade but there's only one item. I guess there may be more gadgets of that type.

Tempus

Its really cool <3 are they also like effects? as in your character is cold or on fire? Kind on the same topic , can the match change weathers in the same match? Is there lightning / electricity in the game? :P

Tempus

That's sounds really fun ^^ My thought behind the lightning would be two or three stages of a storm -- Cloudy > Rainy > Stormy (lightning + Rain) Would be very fun to be playing or flying with vehicles and boom a big lightning bolt hits the ground or goes through your aircraft to the ground :P

Tempus

I'm exited to see what you have instore for us ^_^ Is it possible for PB3 to have that kind of weather environment though?

UnrealCrash

I believe if I will see example I will be able to implement it, but later since there seem to be other important things game needs to have. Rain and snow do exist in game already, these work good enough I think (slight performance impact especially in case of rain since it spawns particles when drops hit ground, though it would be possible to disable it in settings).