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Poll

Poll: Low health and death beeps?

  • https://www.gevanni.com/projects/pb3/demo1.wav 43
  • https://www.gevanni.com/projects/pb3/demo2.wav 7
  • 2024-02-29
  • 50 votes
{'title': 'Poll: Low health and death beeps?', 'choices': [{'text': 'https://www.gevanni.com/projects/pb3/demo1.wav', 'votes': 43}, {'text': 'https://www.gevanni.com/projects/pb3/demo2.wav', 'votes': 7}], 'closes_at': None, 'created_at': datetime.datetime(2024, 2, 29, 18, 4, 11, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 50}

Content

Which one do you believe is better?
https://www.gevanni.com/projects/pb3/demo1.wav
https://www.gevanni.com/projects/pb3/demo2.wav

Comments

Paddy D.

I think this is a pretty tough decision. The first one sounds classic and nostalgic, but the second one sounds new and refreshing. One thing I must add, the second example sounds a bit unsettling. I'm not really sure how to describe it.

Dama Gamin

Demo1 all the way, it feels both nostalgic and realistic with the atmosphere

Recluse

Pretty cool if some of the enemy species use the second one, the first one is super nostalgic and refreshing.

ahmed gamal

I feel that demo 2 is a low patch of demo 1, both are so good. I would prefer to get a new-better one and I mean demo 2.

UnrealCrash

Honestly, I get the unsettling feeling too. I toned down the heartbeat loudness in demo2 but it is still there.

UnrealCrash

I'm probably alright more or less. Working on PB3 and occasionally overengineering something that could have been otherwise simple like incoming damage indicators. Will probably show it in next development update.

RainSlide

Try mix the very ending of demo2 into demo1, make the final beep different, go steeper as it finishes.

forge

damn i'm late on this! you should make this a toggleable feature, either the old SFX or the new one. or alternatively you could have each armor suit have themselves pre-set to either demo1 or demo2, could be cool to have variations like that

UnrealCrash

I might as well add the option for sound effects replacement at some point. Game already allows uploading custom sounds for custom maps - might as well support sound overrides. As for making it part of game options - not yet sure. I feel like I'll have to polish it much more, something is not yet perfect about it to me.

Recluse

Okay, so I thought about it, how about a small weapon wheel you can bring up around your Crosshair for weapon switching?

UnrealCrash

It probably would be useful for gamepad players. It is definitely not as quick as pressing numbers. I believe gamepad players can only scroll weapons one at a time so far.