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So, some players gave me a heads-up about Utav not working as intended with Draconic Bloodline, so I decided to patch out all the Dragonborn Utav parts properlyWhat exactly am I patching:✧ Assets no longer use the Vanilla UUID for textures, materials and assetsNow they for sure separated from NPC, since this is what Unique Tav should be about✧ Draconic Bloodline REALLY uses UNIQUE texture instead of Vanilla oneIn original UTAV it is even not presented in the folder, nor setuped✧ Draconic Bloodline now showing up for heads✧ Female head 4 included and work with UTAV✧ CLEA textures removedThey are unused for Dragonborn, pls stop using them, this ones are rudiment. If you interested what textures really doing for dragonborn check BG3 WIKI PAGE I made like year ago.✧ UTAV Tails and Private parts added as separate buttons in CCVanilla body types✧ Body textures for vanilla Variation is the same as in my Seam MenderDegitigrate body types✧ Fixes Cloth Collision to use custom one from Clawstep,since by Vanilla setup female Dragonborn uses human one insted of dragonborn'sVanilla bug fixes✧ Draconic Bloodline default Durge head now able to use Makeup (I have same fix for it in last DMH update also)Fleshforge✧ UTAV body added as separate button in CC+ Extra MakeUpVideo here----------------------------------------------------------And here’s my mugshot, nice to meet yaHope people stop calling me "man", "bro" and "he" =D

Files

MakeUp UTAV FIX Draconic Bloodline test

Comments

INSANE GUY

The moment I realize that the badass bounty hunter of Metroid was in reality a woman all over again XD Anyway I don't want to apear weird but you're very pretty, I compliment to you. Thanks for the post, the updates and fixes.

AkELkA

Patch was send to Kaz and Astra, so possibly KAVT will be updated from inside

AkELkA

PATCH NOTES DGB_UTAV_patch-KAVT_UTAV_PAK_AkELkA Just drag and drop to override the UTAV or KAVT PAK files (KAVT NVP - Kazstra's Virtual Tav Non-Virtual Port, and KAVT - Kazstra's Virtual Tav, the VT one, since DGB is not VT there), then repack the mod. And Delete CLEA from your generated folder, it does not need to anything, only confusing people who doing assets for your mod -------------------------------------------------------------------- This mod fixes multiple issues with Dragonborns in Unique Tav Custom Appearance (UTAV) and KAVT, remaking all Dragonborn parts. -------------------------------------------------------------------- CHANGE LOG DATA (Generated folder files) changed, as well as the KAVT Generated folder. This patch works for BOTH: ✧ Draconic Bloodline textures added in DATA files for male and female separately. Vanilla uses one shared texture for both body types. Since UTAV and KAVT are about uniqueness, I find that unacceptable, so I separated them. ✧ Tail textures added separately in case people want to make their own variations. Since the meshes were already present in UTAV, having the textures included is only logical. ✧ CLEA textures removed. They are unused for Dragonborn. Please stop using them, they are just rudiments. If you want to understand what textures actually do for Dragonborn, check the BG3 Wiki page I made a year ago: https://bg3.wiki/wiki/Modding:Face_and_body_textures#Dragonborn ✧ Body textures now contain the same fixes as my Seam Mender mod for bodies (does not include head fixes). -------------------------------------------------------------------- PAK file issue fixes present in both KAVT and UTAV: ✧ All the same changes as in the Generated Data folder. ✧ Body assets no longer use Vanilla UUIDs for textures, materials, or assets. Now they are correctly separated from NPCs, which is the whole point of Unique Tav. ✧ Draconic Bloodline switch file added. ✧ Draconic Bloodline for bodies now REALLY uses a unique texture instead of the Vanilla one. In original UTAV it wasn’t even present in the folder, not set up, and not separated. Now it is separated by body type as well. ✧ Draconic Bloodline for heads now works in UTAV and KAVT. Before, heads did not switch their material to Draconic Bloodline stripes. ✧ UTAV tails and private parts added as separate buttons in CC. ✧ Body textures for the Vanilla variation match my Seam Mender fixes. ✧ Cloth Collider for males changed to DRAGONBON one, dunno why in file it uses HUM one, when even Vanilla uses DGB one. Female still uses HUM FS one since this is what Vanilla uses (Clawstep patch will override it to my DGB F custom one) -------------------------------------------------------------------- PAK file issue fixes for UTAV: ✧ Fixed a typo in a UUID that prevented Female Head 4 from using UTAV. -------------------------------------------------------------------- VANILLA BUG FIXED: ✧ Draconic Bloodline default Durge head can now use Makeup (I included the same fix in the last DMH update as well). -------------------------------------------------------------------- EXTRA: ✧ All my PUBLISHED heads patched for Draconic Bloodline. ✧ "NPC" head variations also patched with Draconic Bloodline for the Dragonborn NPC CC Head mod. ✧ Buttons for Body Selector for Fleshforge pre-set for me to switch on in a separate file. ✧ New Draconic Bloodline drawn for tails(C and B for both body types) and priv parts (fem) ✧ Draconic Bloodline now works for Tails B, C and private parts (Vanilla ones does not have switch) Therefore Female in Vanilla when Draconic Bloodline selected have visible seam to Tail B, C and Private parts, so it's kinda needed --------------------------------------------------------------------